Basic Interior in Unreal Engine 4.12

本文介绍使用Unreal Engine 4.12重现特定室内场景的材质和光照氛围的过程。作者受到ArchDaily上Nicolas Reymond作品的启发,通过调整基本光照设置和使用定向光源等手段,在较短时间内实现了高质量的视觉效果。

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Trying some basic stuff in Unreal Engine 4.12. Recreating the materials and lighting mood. Design and setup inspired by – http://www.archdaily.com/173683/inhabited-furniture-nicolas-reymond

Render06Render05Render04Render03Render02Render01

Unreal Engine Settings –

Lightmas-BasicInterior

Baselightmass.ini tweaks

BaselightmaaSettings

Used Portals on each window.

It took 30 minutes to build on Dual Xeon E5-2680 V3 Workstation.

Here are the snapshots for Skylight, Light Source and Post Process used in the scene –

Skylight –

Basic-Interior DirectLIghtSource

Light Source (Directional Light)

Basic-Interior Skylight

Post Process –

PostPro01PostPro02

END.

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