local topSpeedX = 4.8
local topSpeedY = 0
local middleSpeedX = 1.6
local middleSpeedY = 0
local bgSpeedX = 0.5
local bgSpeedY = 0
local voidNode = cc.ParallaxNode:create()
self:addChild(voidNode)
--近景层
local topSprite = cc.Sprite:create("Heads/Head_6.png")
topSprite:setScale(1.0)
topSprite:setAnchorPoint(cc.p(0, 0))
--中景层
local middleSprite = cc.Sprite:create("levelSelectScene/cloud_1.png")
middleSprite:setScale(1.0)
middleSprite:setAnchorPoint(cc.p(0, 0))
--远景层
local bgSprite = cc.Sprite:create("game_bg1.png")
bgSprite:setScale(1.0)
bgSprite:setAnchorPoint(cc.p(0, 0))
voidNode:addChild(topSprite, 3, cc.p(topSpeedX, topSpeedY), cc.p(200,800))
voidNode:addChild(middleSprite, 2, cc.p(middleSpeedX, middleSpeedY), cc.p(0,300))
voidNode:addChild(bgSprite, 1, cc.p(bgSpeedX, bgSpeedY), cc.p(0,0))
local go = cc.MoveBy:create(8, cc.p(-200,0))
local goBack = go:reverse()
local seq = cc.Sequence:create(go, goBack)
voidNode:runAction((cc.RepeatForever:create(seq)))
Cocos2dx_视觉差效果层ParallaxNode
最新推荐文章于 2020-09-15 11:08:48 发布