The full source code for this project can be found at GitHub:
https://github.com/mortennobel/ProceduralMesh
This includes a simple UV mapping as well as a custom editor for the Tetrahedron component.
本文详细介绍了如何在Unity引擎中利用Procedural Mesh技术生成三维模型,包括UV映射和定制编辑器的实现。通过GitHub链接提供了完整的源代码,帮助开发者深入理解并实践这一强大的三维建模方法。
The full source code for this project can be found at GitHub:
https://github.com/mortennobel/ProceduralMesh
This includes a simple UV mapping as well as a custom editor for the Tetrahedron component.

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