1.场景问题解决
1.1 场景描述
1.2 OO设计
1.3 需求变动
1.4 带来问题
2.用设计模式改进
2.1 分析
2.2 重新设计
- Popcorn,Screen,Projector,DVDPlayer
//爆米花
public class Popcorn {
private static Popcorn instance = null;
private Popcorn() {
}
public static Popcorn getInstance() {
if (instance == null) {
instance = new Popcorn();
}
return instance;
}
public void on() {
System.out.println("Popcorn On");
}
public void off() {
System.out.println("Popcorn Off");
}
public void pop() {
System.out.println("Popcorn is popping");
}
public static class Stereo {
private static Stereo instance = null;
private int volume = 5;
private Stereo() {
}
public static Stereo getInstance() {
if (instance == null) {
instance = new Stereo();
}
return instance;
}
public void on() {
System.out.println("Stereo On");
}
public void off() {
System.out.println("Stereo Off");
}
public void setVolume(int vol) {
volume = vol;
System.out.println("the volume of Stereo is set to " + volume);
}
public void addVolume() {
if (volume < 11) {
volume++;
setVolume(volume);
}
}
public void subVolume() {
if (volume > 0) {
volume--;
setVolume(volume);
}
}
}
public static class TheaterLights {
private static TheaterLights instance = null;
private TheaterLights() {
}
public static TheaterLights getInstance() {
if (instance == null) {
instance = new TheaterLights();
}
return instance;
}
public void on() {
System.out.println("TheaterLights On");
}
public void off() {
System.out.println("TheaterLights Off");
}
public void dim(int d) {
System.out.println("TheaterLights dim to " + d + "%");
}
public void bright() {
dim(100);
System.out.println("TheaterLights bright");
}
}
}
//投影屏幕
public class Screen {
private static Screen instance = null;
private Screen() {
}
public static Screen getInstance() {
if (instance == null) {
instance = new Screen();
}
return instance;
}
public void up() {
System.out.println("Screen up");
}
public void down() {
System.out.println("Screen down");
}
}
//投影仪
public class Projector {
private int size=5;
private static Projector instance = null;
private Projector() {
}
public static Projector getInstance() {
if (instance == null) {
instance = new Projector();
}
return instance;
}
public void on() {
System.out.println("Projector On");
}
public void off() {
System.out.println("Projector Off");
}
public void focus() {
System.out.println("Popcorn is focus");
}
public void zoom(int size) {
this.size=size;
System.out.println("Popcorn zoom to"+size);
}
}
public class DVDPlayer {
private static DVDPlayer instance = null;
private DVDPlayer() {
}
public static DVDPlayer getInstance() {
if (instance == null) {
instance = new DVDPlayer();
}
return instance;
}
public void on() {
System.out.println("DVDPlayer On");
}
public void off() {
System.out.println("DVDPlayer Off");
}
public void play() {
System.out.println("DVDPlayer is playing");
}
public void pause() {
System.out.println("DVDPlayer pause");
}
public void setdvd() {
System.out.println("DVDPlayer is setting dvd");
}
}
- HomeTheaterFacade
public class HomeTheaterFacade {
private Popcorn.TheaterLights mTheaterLights;
private Popcorn mPopcorn;
private Popcorn.Stereo mStereo;
private Projector mProjector;
private Screen mScreen;
private DVDPlayer mDVDPlayer;
public HomeTheaterFacade() {
mTheaterLights = Popcorn.TheaterLights.getInstance();
mPopcorn = Popcorn.getInstance();
mStereo = Popcorn.Stereo.getInstance();
mProjector = Projector.getInstance();
mScreen = Screen.getInstance();
mDVDPlayer = DVDPlayer.getInstance();
}
public void ready() {
mPopcorn.on();
mPopcorn.pop();
mScreen.down();
mProjector.on();
mStereo.on();
mDVDPlayer.on();
mDVDPlayer.setdvd();
mTheaterLights.dim(10);
}
public void end() {
mPopcorn.off();
mTheaterLights.bright();
mScreen.up();
mProjector.off();
mStereo.off();
mDVDPlayer.setdvd();
mDVDPlayer.off();
}
public void play() {
mDVDPlayer.play();
}
public void pause() {
mDVDPlayer.pause();
}
}
- FacadeTest 测试类
public class FacadeTest {
public static void main(String[] args) {
HomeTheaterFacade mHomeTheaterFacade=new HomeTheaterFacade();
mHomeTheaterFacade.ready();
mHomeTheaterFacade.play();
}
}
3.设计模式总结
3.1 定义
外观模式:提供一个统一的接口,来访问子系统中一群功能相关接口
外观模式定义了一个高层接口,让子系统更容易使用
3.2 分析思路
最少知识原则 :尽量减少对象之间的交互,只留几个“密友”
项目设计中就是不要让太多的类耦合在一起
- 如何遵循最少知识原则:
-
- 对象的方法调用范围:
-
- 该对象本身
-
- 作为参数传进来的对象
-
- 此方法创建和实例化的对象
-
- 对象的组件
4. 设计模式使用场景及注意
优点:功能汇聚,功能解耦(系统对外的解耦).
可以用命令模式的宏命令来替代.
命令模式的侧重点是封装,外观模式主要为对外的解耦
适配器模式:
5.参考文章
内容总计于HeadFirst设计模式及相关视频