#include<stdio.h>
#include<stdlib.h>
typedef struct Node
{
int data;
struct Node * pNext;
}NODE, *PNODE;
typedef struct Stack
{
PNODE pTop;//指向栈顶
PNODE pBottom;//指向栈底下一个无实际意义结点
}STACK, *PSTACK;
void init(PSTACK); //初始化,建造空栈
void push(PSTACK, int); //压栈
void traverse(PSTACK); //遍历
int pop(PSTACK, int *); //出栈
void clear(PSTACK); //清空
int main()
{
STACK S;
int val;
init(&S);
push(&s, 1);
push(&s, 2);
push(&s, 3);
push(&s, 4);
push(&s, 5);
//push(&S, val);
}
traverse(&S);
if(pop(&S, &val))
printf("\npop succeded! The element you have delivered from godown is %d!\n",val);
else
printf("\npop failed!\n");
traverse(&S);
return 0;
}
void init(PSTACK pS)
{
pS->pTop = (PNODE)malloc(sizeof(NODE));
if(NULL == pS->pTop)
{
printf("out of memory!\n");
exit(-1);
}
else
{
pS->pBottom = pS->pTop;
pS->pBottom->pNext = NULL;
}
}
void push(PSTACK pS, int val)
{
PNODE pNew = (PNODE)malloc(sizeof(NODE));
pNew->data = val;
pNew->pNext = pS->pTop;
pS->pTop = pNew;
}
void traverse(PSTACK pS)
{
PNODE p = pS->pTop;
while(p != pS->pBottom)
{
printf("%d ", p->data);
p = p->pNext;
}
printf("\n");
}
int empty(PSTACK pS)
{
if(pS->pTop == pS->pBottom)
return 1;
else
return 0;
}
int pop(PSTACK pS, int *pval)
{
if(empty(pS))
{
return 0;
}
else
{
PNODE p = pS->pTop;
pS->pTop = p->pNext;
*pval = p->data;
free(p);
p = NULL;
return 1;
}
}
void clear(PSTACK pS)
{
if(empty(pS))
return;
else
{
PNODE p = pS->pTop;
PNODE q = NULL;
while(p != pS->pBottom)
{
q = p->pNext;
free(p);
p = NULL;
p = q;
}
pS->pTop = pS->pBottom;
}
}
栈的基本构造
最新推荐文章于 2022-01-20 16:43:38 发布