Unity3d 钟表

using UnityEngine;
using System.Collections;
using System;

public class ClockAnimator : MonoBehaviour
{
    public GameObject hourNeedle;
    public GameObject minuteNeedle;
    public GameObject secondNeedle;

    private const float hourToDegrees = 360f / 12f;
    private const float minuteToDegrees = 360f / 60f;
    private const float secondToDegrees = 360f / 60f;

    public bool analog;

    // Update is called once per frame
    void Update ()
    {
        if (analog)
        {
            TimeSpan timespan = DateTime.Now.TimeOfDay;

            hourNeedle.transform.localRotation = Quaternion.Euler(0f, 0f, (float)timespan.TotalHours * -hourToDegrees);
            minuteNeedle.transform.localRotation = Quaternion.Euler(0f, 0f, (float)timespan.TotalMinutes * -minuteToDegrees);
            secondNeedle.transform.localRotation = Quaternion.Euler(0f, 0f, (float)timespan.TotalSeconds * -secondToDegrees);
        }
        else
        {
            DateTime time = DateTime.Now;

            hourNeedle.transform.localRotation = Quaternion.Euler(0f, 0f, time.Hour * -hourToDegrees);
            minuteNeedle.transform.localRotation = Quaternion.Euler(0f, 0f, time.Minute * -minuteToDegrees);
            secondNeedle.transform.localRotation = Quaternion.Euler(0f, 0f, time.Second * -secondToDegrees);
        }
    }
}



https://github.com/U-Xia/Clock

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值