C#udp聊天

先server打开, 然后等待client连接, 连接后可以互发信息

client端:

        [STAThread]
        static void Main() {
            //UDP      
            Socket client = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
            //发送连接测试
            IPEndPoint serverIp = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 10086);
            client.SendTo(Encoding.ASCII.GetBytes("text connect"), serverIp);

            //开个线程显示收到的信息
            new Thread(() => {
                IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);
                EndPoint remote = (EndPoint)sender;
                byte[] theadReceiveBytes = new byte[1024];
                while (true) {
                    try{
                        int recv = client.ReceiveFrom(theadReceiveBytes, ref remote);
                        Console.WriteLine("{0} {1}: ", remote.ToString(), DateTime.Now);
                        Console.WriteLine(Encoding.ASCII.GetString(theadReceiveBytes, 0, recv));
                    } catch {
                        Console.WriteLine("connect failure");
                        break;
                    }
                }
            }).Start();

            while (true) {
                //接收键盘输入
                String input = Console.ReadLine();
                if (input == "exit")
                    break;
                //发送
                client.SendTo(Encoding.ASCII.GetBytes(input), serverIp);
            }
            Console.WriteLine("Client close.");
            client.Close();
            Application.Exit();
        }

server端

        [STAThread]
        static void Main() {
            //upd服务
            Socket server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
            //绑定 ip,端口
            IPEndPoint ipep = new IPEndPoint(IPAddress.Any, 10086);
            server.Bind(ipep);

            Console.WriteLine("wait connect.");

            //等待连接
            EndPoint clientRemote = null;
            {
                IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);
                EndPoint remote = (EndPoint)sender;
                byte[] theadReceiveBytes = new byte[1024];
                while (clientRemote == null) {
                    int len = server.ReceiveFrom(theadReceiveBytes, ref remote);
                    string msg = Encoding.ASCII.GetString(theadReceiveBytes, 0, len);
                    if (msg == "text connect") {
                        Console.WriteLine("{0} connect: ", remote.ToString());
                        clientRemote = remote;
                    }
                }
            }

            //开个线程显示收到的信息
            new Thread(() => {
                IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);
                EndPoint remote = (EndPoint)sender;
                byte[] theadReceiveBytes = new byte[1024];
                while (true){
                    try{
                        int len = server.ReceiveFrom(theadReceiveBytes, ref remote);
                        Console.WriteLine("{0} {1}: ", remote.ToString(), DateTime.Now);
                        Console.WriteLine(Encoding.ASCII.GetString(theadReceiveBytes, 0, len));
                    } catch {
                        Console.WriteLine("connect failure");
                        break;
                    }
                }
            }).Start();

            while (true) {
                String input = Console.ReadLine();
                if (input == "exit")
                    break;
                server.SendTo(Encoding.ASCII.GetBytes(input), clientRemote);
            }
            server.Close();
            Application.Exit();
        }


 

 

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