<Enemy at the Gates>观後感

本文探讨了幸福的本质,指出金钱并非决定幸福的唯一因素。作者认为不同地区对于幸福有着不同的定义,并通过贫民窟中也可能存在百万富翁的例子来说明幸福的多样性和主观性。

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[size=medium]Two years ago, I thought about the happiness.
i found,in my hometown people are happy to spend every day.Although they were not so rich with people in some where else. Money can not decide happiness.so i aks myself what are the key to happiness.
one day,i susuddenly got it. Every where in the world have their own definition of happiness.i call it the regional of happiness.even in the slumdog,there still may have millionairess.This reminds me of a motto:"一花一果一世界!".

in the end of the <Enemy at the Gates>, as the political commissar said:"Man will always be a man. There is no new man. We tried so hard to create a society that was equal, where there'd be nothing to envy your neighbour. But there's always something to envy. A smile, a friendship, something you don't have and want to appropriate. In this world, even a Soviet one, there will always be rich and poor. Rich in gifts, poor in gifts. Rich in love, poor in love".[/size]
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It has synthetic muscle fibers for a realistic heartbeat, plus a high-flow pump for rapid circulation during high stress. It is better than a biological heart in almost every way.</description> <descriptionHyperlinks><ThingDef>BionicHeart</ThingDef></descriptionHyperlinks> <spawnThingOnRemoved>BionicHeart</spawnThingOnRemoved> <addedPartProps> <solid>true</solid> <partEfficiency>1.25</partEfficiency> <betterThanNatural>true</betterThanNatural> </addedPartProps> </HediffDef> <ThingDef ParentName="BodyPartBionicBase"> <defName>BionicHeart</defName> <label>bionic heart</label> <description>An advanced artificial heart. It has synthetic muscle fibers for a realistic heartbeat, plus a high-flow pump for rapid circulation during high stress. It is better than a biological heart in almost every way.</description> <descriptionHyperlinks><RecipeDef>InstallBionicHeart</RecipeDef></descriptionHyperlinks> <costList> <Plasteel>15</Plasteel> <ComponentSpacer>4</ComponentSpacer> </costList> </ThingDef> <RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase"> <defName>InstallBionicHeart</defName> <label>install bionic heart</label> <description>Install a bionic heart.</description> <descriptionHyperlinks> <ThingDef>BionicHeart</ThingDef> <HediffDef>BionicHeart</HediffDef> </descriptionHyperlinks> <jobString>Installing bionic heart.</jobString> <ingredients> <li> <filter> <thingDefs> <li>BionicHeart</li> </thingDefs> </filter> <count>1</count> </li> </ingredients> <fixedIngredientFilter> <thingDefs> <li>BionicHeart</li> </thingDefs> </fixedIngredientFilter> <appliedOnFixedBodyParts> <li>Heart</li> </appliedOnFixedBodyParts> <addsHediff>BionicHeart</addsHediff> </RecipeDef> <!-- Bionic stomach --> <HediffDef ParentName="AddedBodyPartBase"> <defName>BionicStomach</defName> <label>bionic stomach</label> <labelNoun>a bionic stomach</labelNoun> <description>An installed bionic stomach. 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A collection of invisible subdermal microphones capture sound and transmit it to a biogel nerve interface that links directly with the auditory nerve. It's sensitive enough to hear a cat before you see it, can't be damaged by loud noise, and automatically tunes itself to pick out meaningful sounds in noisy environments.</description> <descriptionHyperlinks><ThingDef>BionicEar</ThingDef></descriptionHyperlinks> <spawnThingOnRemoved>BionicEar</spawnThingOnRemoved> <addedPartProps> <solid>true</solid> <partEfficiency>1.25</partEfficiency> <betterThanNatural>true</betterThanNatural> </addedPartProps> </HediffDef> <ThingDef ParentName="BodyPartBionicBase"> <defName>BionicEar</defName> <label>bionic ear</label> <description>An advanced artificial ear implant. A collection of invisible subdermal microphones capture sound and transmit it to a biogel nerve interface that links directly with the auditory nerve. It's sensitive enough to hear a cat before you see it, can't be damaged by loud noise, and automatically tunes itself to pick out meaningful sounds in noisy environments.</description> <descriptionHyperlinks><RecipeDef>InstallBionicEar</RecipeDef></descriptionHyperlinks> <costList> <Plasteel>10</Plasteel> <ComponentSpacer>3</ComponentSpacer> </costList> </ThingDef> <RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase"> <defName>InstallBionicEar</defName> <label>install bionic ear</label> <description>Install a bionic ear.</description> <descriptionHyperlinks> <ThingDef>BionicEar</ThingDef> <HediffDef>BionicEar</HediffDef> </descriptionHyperlinks> <jobString>Installing bionic ear.</jobString> <ingredients> <li> <filter> <thingDefs> <li>BionicEar</li> </thingDefs> </filter> <count>1</count> </li> </ingredients> <fixedIngredientFilter> <thingDefs> <li>BionicEar</li> </thingDefs> </fixedIngredientFilter> <appliedOnFixedBodyParts> <li>Ear</li> </appliedOnFixedBodyParts> <addsHediff>BionicEar</addsHediff> </RecipeDef> <!-- Bionic tongue --> <HediffDef ParentName="AddedBodyPartBase"> <defName>BionicTongue</defName> <label>bionic tongue</label> <labelNoun>a bionic tongue</labelNoun> <description>An installed bionic tongue. Made of synthetic smooth-fibers and connected through a neurogel interface, it can match the performance of a natural tongue in speaking, eating, and tasting.</description> <descriptionHyperlinks><ThingDef>BionicTongue</ThingDef></descriptionHyperlinks> <spawnThingOnRemoved>BionicTongue</spawnThingOnRemoved> <addedPartProps> <solid>true</solid> <partEfficiency>1.0</partEfficiency> </addedPartProps> </HediffDef> <ThingDef ParentName="BodyPartBionicBase"> <defName>BionicTongue</defName> <label>bionic tongue</label> <description>An artificial tongue replacement. Made of synthetic smooth-fibers and connected through a neurogel interface, it can match the performance of a natural tongue in speaking, eating, and tasting.</description> <descriptionHyperlinks><RecipeDef>InstallBionicTongue</RecipeDef></descriptionHyperlinks> <costList> <Plasteel>8</Plasteel> <ComponentSpacer>2</ComponentSpacer> </costList> </ThingDef> <RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase"> <defName>InstallBionicTongue</defName> <label>install bionic tongue</label> <description>Install a bionic tongue.</description> <descriptionHyperlinks> <ThingDef>BionicTongue</ThingDef> <HediffDef>BionicTongue</HediffDef> </descriptionHyperlinks> <jobString>Installing bionic tongue.</jobString> <ingredients> <li> <filter> <thingDefs> <li>BionicTongue</li> </thingDefs> </filter> <count>1</count> </li> </ingredients> <fixedIngredientFilter> <thingDefs> <li>BionicTongue</li> </thingDefs> </fixedIngredientFilter> <appliedOnFixedBodyParts> <li>Tongue</li> </appliedOnFixedBodyParts> <addsHediff>BionicTongue</addsHediff> </RecipeDef> <!-- Bionic Jaw --> <HediffDef ParentName="AddedBodyPartBase"> <defName>BionicJaw</defName> <label>bionic jaw</label> <labelNoun>a bionic jaw</labelNoun> <description>An installed bionic jaw. Made out of biosynthetic bone, with plasteel tooth replacements and a set of micro servomotors for the full range of motion.</description> <descriptionHyperlinks> <ThingDef>BionicJaw</ThingDef> </descriptionHyperlinks> <spawnThingOnRemoved>BionicJaw</spawnThingOnRemoved> <addedPartProps> <solid>true</solid> <partEfficiency>1.25</partEfficiency> <betterThanNatural>true</betterThanNatural> </addedPartProps> </HediffDef> <ThingDef ParentName="BodyPartBionicBase"> <defName>BionicJaw</defName> <label>bionic jaw</label> <description>An artificial jaw replacement. Made out of biosynthetic bone, with plasteel tooth replacements and a set of micro servomotors for the full range of motion.</description> <descriptionHyperlinks> <RecipeDef>InstallBionicJaw</RecipeDef> </descriptionHyperlinks> <costList> <Plasteel>10</Plasteel> <ComponentSpacer>3</ComponentSpacer> </costList> <statBases> <Mass>1.5</Mass> </statBases> </ThingDef> <RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase"> <defName>InstallBionicJaw</defName> <label>Install bionic jaw</label> <description>Install bionic jaw.</description> <jobString>Installing bionic jaw.</jobString> <ingredients> <li> <filter> <thingDefs> <li>BionicJaw</li> </thingDefs> </filter> <count>1</count> </li> </ingredients> <fixedIngredientFilter> <thingDefs> <li>BionicJaw</li> </thingDefs> </fixedIngredientFilter> <appliedOnFixedBodyParts> <li>Jaw</li> </appliedOnFixedBodyParts> <addsHediff>BionicJaw</addsHediff> </RecipeDef> </Defs>逐行解释
07-22
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