Vector3 a = new Vector3 (0f,1f,0f);
Vector3 b = Quaternion.Euler (0f, 0f, 45f) * a;(顺时针转动)
Debug.Log (b.ToString());
转载于:https://www.cnblogs.com/Akishimo/p/5028907.html
本文演示了在Unity3D中使用Quaternion.Euler方法进行向量顺时针旋转45度的操作,通过创建一个初始向量并应用旋转,展示了如何在3D空间中改变向量方向。
Vector3 a = new Vector3 (0f,1f,0f);
Vector3 b = Quaternion.Euler (0f, 0f, 45f) * a;(顺时针转动)
Debug.Log (b.ToString());
转载于:https://www.cnblogs.com/Akishimo/p/5028907.html
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