用一个实战的例子吧
先贴代码
auto listener1 = EventListenerTouchOneByOne::create();//创建一个触摸监听
listener1->setSwallowTouches(true);//设置不想向下传递触摸 true是不想 默认为false
listener1->onTouchBegan = [](Touch* touch, Event* event){
CCLOG("touch menu");
return true;
};
listener1->onTouchMoved = [](Touch* touch, Event* event){
};
listener1->onTouchEnded = [=](Touch* touch, Event* event){
};
Size visibleSize = Director::getInstance()->getVisibleSize();
Point origin = Director::getInstance()->getVisibleOrigin();
//这里添加了一个MenuItem 用来对比触摸优先级
auto continueItem = MenuItemImage::create(
"ContinueNormal.png",
"ContinueSelect.png",
CC_CALLBACK_1(MenuLayer::menuContinueCallback, this));
continueItem->setPosition(Point(origin.x + visibleSize.width/2 ,
origin.y + visibleSize.height/2+continueItem->getContentSize().height));
// 这里添加了一个背景,下面会用到
auto background = Sprite::create("background.png");
background->setTextureRect(CCRectMake(0, 0, visibleSize.width, visibleSize.height));
background->setContentSize(visibleSize);
background->setPosition(Point(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
this->addChild(background, 0);
auto menu = Menu::create(continueItem, NULL);
menu->setPosition(Point::ZERO);
this->addChild(menu, 1);
_eventDispatcher->addEventListenerWithFixedPriority(listener1,-128); // 重点就是这两行,下面会有详解
//_eventDispatcher->addEventListenerWithSceneGraphPriority(listener1,background);上面那段代码其实也有很多注释了,关于触摸屏蔽主要实现3个地方
listener1->setSwallowTouches(true);//设置禁止想下传递触摸
//以下两段代码二选一
//第一段是可以自由设置触摸优先级
//但是不绑定任何东西
_eventDispatcher->addEventListenerWithFixedPriority(listener1,-128);
//这一段是设置触摸绑定到精灵,优先级为默认的0
//_eventDispatcher->addEventListenerWithSceneGraphPriority(listener1,background);
当然 既想设置绑定到精灵,又想设置优先级,我们可以这样
auto dispatcher = Director::getInstance()->getEventDispatcher();
dispatcher->addEventListenerWithSceneGraphPriority(listener1,this); //这是绑定到当前精灵
dispatcher->setPriority(listener1,1)还有一点值得注意的是,触摸优先级越低的越先被触摸。相同优先级的,后添加的先被触摸
本文介绍如何在 Cocos2d-x 中使用触摸事件监听器,并通过示例代码展示了如何设置触摸事件的优先级及绑定,确保特定元素能够捕获触摸事件。
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