Compiling Your Application with the Microsoft Layer for Unicode

Compiling Your Application with the Microsoft Layer for Unicode

The Microsoft Layer for Unicode (MSLU) is available as a redistributable from http://www.microsoft.com/downloads/details.aspx?FamilyID=73BA7BD7-ED06-4F0D-80A4-2A7EEAEE17E2&displaylang=en. This download contains the UnicoWS.dll. The UnicoWS.lib is contained in the Platform SDK.

To compile an application that uses MSLU
  1. Add the following two files to your project:
    • UnicoWS.dll -- the Microsoft Layer for Unicode DLL
    • UnicoWS.lib -- the LIB file to which you link
      Note that MSLU does not automatically load from the $(WINDOWS) or $(WINSYS) directories. Thus, do not put UnicoWS.dll there unless you are running from a system process that is located there. Instead, keep the UnicoWS.dll in your application directory and call LoadLibrary yourself to ensure that you load the correct DLL.
  2. Add the following to the link options for your application (note that these libraries are not separated by commas because that is how you add them to the link list):
    • First, add the following: /nod:kernel32.lib /nod:advapi32.lib /nod:user32.lib /nod:gdi32.lib /nod:shell32.lib /nod:comdlg32.lib /nod:version.lib /nod:mpr.lib /nod:rasapi32.lib /nod:winmm.lib /nod:winspool.lib /nod:vfw32.lib /nod:secur32.lib /nod:oleacc.lib /nod:oledlg.lib /nod:sensapi.lib.
    • Then add UnicoWS.lib.
    • Finally, add the following libraries: Kernel32.lib Advapi32.lib User32.lib Gdi32.lib Shell32.lib Comdlg32.lib Version.lib Mpr.lib Rasapi32.lib Winmm.lib Winspool.lib Vfw32.lib Secur32.lib Oleacc.lib Oledlg.lib Sensapi.lib. In this step, omit any libraries listed after Kernel32.lib whose APIs are not used in your application. However, if your application uses another component, such as MFC, ATL, or CRT, be sure to include any libraries on which the component depends.
  3. Compile your application. If you are using side-by-side assemblies, you must define MICROSOFT_LAYER_FOR_UNICODE as 1.
When you follow these steps, MSLU loads itself by calling LoadLibrary. However, if you want to control the loading of the UnicoWS.lib you must perform the following additional steps. (These steps are also necessary if you are using side-by-side assemblies.)
To control loading MSLU or use side-by-side assemblies
  1. Add the following code to your application:
    #ifdef _cplusplus
    extern "C" {
    #endif
    extern FARPROC _PfnLoadUnicows = (FARPROC) &LoadUnicowsProc;
    #ifdef _cplusplus
    }
    #endif
  2. Define the LoadUnicowsProc function. This function is a user-defined callback function that takes no parameters. The loader calls it when needed to load MSLU. Note that LoadUnicowsProc is only called on Windows Me/98/95. Also, LoadUnicowsProc is called before the DllMain PROCESS_ATTACH call and, for an .exe, before WinMain.
    HMODULE LoadUnicowsProc(void);
  3. The following is a typical implementation of LoadUnicowsProc.
    HMODULE LoadUnicowsProc(void)
    {
        return(LoadLibraryA("unicows.dll"));
    }
    Note that you must call LoadLibraryA and all other Ansi APIs explicitly. This is because compiling as Unicode defines APIs like LoadLibrary as LoadLibraryW. For more information, see Conventions for Function Prototypes.
    If you load the Unicows.lib in this manner, you must never call any of the APIs that MSLU itself wraps. Doing so leads to a stack overflow because your callback calls the loader which calls your callback, and so on.
### 解决 C2338 错误以启用 Unicode 支持 C2338 是一种编译器错误,通常发生在程序试图使用某些特性时未能满足特定条件的情况下。当涉及到 Unicode 和 UTF-8 的支持时,可以通过调整项目的编译设置来解决问题。 #### 启用 `/utf-8` 编译选项 为了使项目能够正确处理 UTF-8 字符集,可以启用 `/utf-8` 编译选项。此选项的作用是将源字符集和执行字符集指定为 UTF-8 编码的字符集[^2]。这相当于在命令行中指定了以下参数: ```plaintext /source-charset:utf-8 /execution-charset:utf-8 /validate-charset ``` 这些标志确保了源文件中的字符串以及运行时的行为均基于 UTF-8 进行解析。 #### 修改项目属性配置 对于 Visual Studio 用户,在项目属性中完成如下操作即可应用上述编译选项: 1. 打开 **项目属性**对话框。 2. 转到 `Configuration Properties -> C/C++ -> Command Line` 部分。 3. 在附加选项字段中输入 `/utf-8` 并保存更改。 通过这种方式,Visual C++ 将按照 UTF-8 字符集进行代码编译[^3]。 #### 处理可能引发的其他问题 尽管启用了 `/utf-8` 选项,但如果应用程序仍然依赖于 ANSI 或 MBCS 函数接口,则可能会遇到兼容性问题。这是因为 Windows 默认情况下会假设所有非 Unicode 程序使用的字符编码为当前系统的活动代码页而非 UTF-8[^1]。因此,推荐的做法是在涉及系统 API 调用的地方尽可能采用宽字符版本(即 `_wcs*` 类型函数),并将数据从 UTF-8 映射至 UCS-2/UTF-16 格式后再传递给底层操作系统服务。 以下是实现这一转换的一个简单例子: ```cpp #include <locale> #include <codecvt> #include <string> std::wstring utf8_to_wide(const std::string& str) { std::wstring_convert<std::codecvt_utf8<wchar_t>> converter; return converter.from_bytes(str); } int main() { const char* utf8_str = u8"你好"; auto wide_str = utf8_to_wide(utf8_str); MessageBoxW(NULL, wide_str.c_str(), L"Title", MB_OK); // 使用宽字节API显示消息框 } ``` 以上代码片段展示了如何利用标准库组件把一个 UTF-8 编码的标准字符串转成适合传入 Win32 宽字节 API 的形式。 #### 总结 要解决 C2338 错误并成功启用 Unicode 支持,关键是合理运用 `/utf-8` 编译开关,并妥善管理不同层次上的文字表示方法之间的映射关系。只有这样才能既享受现代文本处理的优势又避免潜在的文化冲突风险。
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