Determine if a Sudoku is valid, according to: Sudoku Puzzles - The Rules.
The Sudoku board could be partially filled, where empty cells are filled with the character '.'
.
A partially filled sudoku which is valid.
Note:
A valid Sudoku board (partially filled) is not necessarily solvable. Only the filled cells need to be validated.
连着几天没敲代码,感觉还是有点手生。数独题,不是很难,但也花了一些时间。
代码:
package code;
public class Sudoku {
public static void main(String[] args) {
char [][] board ={
{'.','8','7','6','5','4','3','2','1'},
{'2','.','.','.','.','.','.','.','.'},
{'3','.','.','.','.','.','.','.','.'},
{'4','.','.','.','.','.','.','.','.'},
{'5','.','.','.','.','.','.','.','.'},
{'6','.','.','.','.','.','.','.','.'},
{'7','.','.','.','.','.','.','.','.'},
{'8','.','.','.','.','.','.','.','.'},
{'9','.','.','.','.','.','.','.','.'},}
;
System.out.print("res:"+ new Sudoku().isValidSudoku(board));
}
// row column 3*3
public boolean isValidSudoku(char[][] board) {
int sets = board.length;
boolean[] exist_x = new boolean[10];
boolean[] exist_y = new boolean[10];
for (int i = 0; i < exist_x.length; i++) {
exist_x[i] = false;
exist_y[i] = false;
}
// row column
for (int i = 0; i < 9; i++) {
// init
for (int k = 0; k < exist_x.length; k++) {
exist_x[k] = false;
exist_y[k] = false;
}
for (int j = 0; j < 9; j++) {
// row
if (board[i][j] != '.') {
int num_x = Integer.parseInt(board[i][j] + "");
if (exist_x[num_x] == true)
return false;
exist_x[num_x] = true;
}
// column
if (board[j][i] != '.') {
int num_y = Integer.parseInt(board[j][i] + "");
if (exist_y[num_y] == true)
return false;
exist_y[num_y] = true;
}
}
}
// 3*3
boolean[] exist = new boolean[10];
for (int i = 0; i < exist_x.length; i++) {
exist[i] = false;
}
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
// clear
for (int q = 0; q < exist_x.length; q++) {
exist[q] = false;
}
for (int k = 0; k < 3; k++) {
for (int t = 0; t < 3; t++) {
if (board[3*i+k][3*j+t] != '.') {
int num = Integer.parseInt(board[3*i+k][3*j+t] + "");
if (exist[num] == true)
return false;
exist[num] = true;
}
}
}
}
}
return true;
}
}