Game界面和App界面一样
GameFragment.java
package com.ldw.market.fragment;
import java.util.List;
import com.ldw.market.R;
import com.ldw.market.Adapter.DefaultAdapter;
import com.ldw.market.domain.AppInfo;
import com.ldw.market.fragment.AppFragment.AppAdapter;
import com.ldw.market.fragment.AppFragment.ViewHolder;
import com.ldw.market.fragment.BaseFragment.LoadResult;
import com.ldw.market.holder.BaseHolder;
import com.ldw.market.http.HttpHelper;
import com.ldw.market.protocol.AppProtocol;
import com.ldw.market.protocol.GameProtocol;
import com.ldw.market.utils.UiUtils;
import com.ldw.market.view.BaseListView;
import com.lidroid.xutils.bitmap.PauseOnScrollListener;
import android.os.Bundle;
import android.support.v4.app.Fragment;
import android.text.format.Formatter;
import android.view.LayoutInflater;
import android.view.View;
import android.view.ViewGroup;
import android.widget.ImageView;
import android.widget.RatingBar;
import android.widget.TextView;
public class GameFragment extends BaseFragment {
List<AppInfo> datas;
//加载成功,显示ListView
@Override
public View createSuccessView() {
BaseListView listView=new BaseListView(UiUtils.getContext());
listView.setAdapter(new GameAdapter(datas));
// 第二个参数 慢慢滑动的时候是否加载图片 false 加载 true 不加载
// 第三个参数 飞速滑动的时候是否加载图片 true 不加载
listView.setOnScrollListener(new PauseOnScrollListener(bitmapUtils, false, true));
bitmapUtils.configDefaultLoadingImage(R.drawable.ic_default); // 设置如果图片加载中显示的图片
bitmapUtils.configDefaultLoadFailedImage(R.drawable.ic_default);// 加载失败显示的图片
return listView;
}
public class GameAdapter extends DefaultAdapter<AppInfo>{
public GameAdapter(List<AppInfo> datas) {
super(datas);
// TODO Auto-generated constructor stub
}
@Override
protected BaseHolder<AppInfo> getHolder() {
return new ViewHolder();
}
}
static class ViewHolder extends BaseHolder<AppInfo>{
ImageView item_icon;
TextView item_title,item_size,item_bottom;
RatingBar item_rating;
//更新界面
@Override
public void refreshView(AppInfo data){
this.item_title.setText(data.getName());// 设置应用程序的名字
String size = Formatter.formatFileSize(UiUtils.getContext(), data.getSize());
this.item_size.setText(size);
this.item_bottom.setText(data.getDes());
float stars = data.getStars();
this.item_rating.setRating(stars); // 设置ratingBar的值
String iconUrl = data.getIconUrl(); //这个地址不全,需要加上apache地址"iconUrl": "app/com.youyuan.yyhl/icon.jpg",
//http://127.0.0.1:8090/image?name=app/com.youyuan.yyhl/icon.jpg
//第一个参数是显示图片的控件,第二个参数是显示图片的url
bitmapUtils.display(this.item_icon, HttpHelper.URL+"image?name="+iconUrl);
// 显示图片的控件
//bitmapUtils.display(holder.item_icon, HttpHelper.URL+"image?name="+iconUrl);
}
@Override
public View initView() {
View contentView = View.inflate(UiUtils.getContext(), R.layout.item_app, null);
this.item_icon = (ImageView) contentView.findViewById(R.id.item_icon);
this.item_title = (TextView) contentView.findViewById(R.id.item_title);
this.item_size = (TextView) contentView.findViewById(R.id.item_size);
this.item_bottom = (TextView) contentView.findViewById(R.id.item_bottom);
this.item_rating = (RatingBar) contentView.findViewById(R.id.item_rating);
return contentView;
}
}
/*
* 请求服务器获取服务器的数据(non-Javadoc)
* @see com.ldw.market.fragment.BaseFragment#load()
*/
@Override
protected LoadResult load() {
GameProtocol protocol = new GameProtocol();
datas = protocol.load(0);
return checkData(datas);
}
}
GameProtocal.java
package com.ldw.market.protocol;
import java.util.ArrayList;
import java.util.List;
import org.json.JSONArray;
import org.json.JSONException;
import org.json.JSONObject;
import com.ldw.market.domain.AppInfo;
public class GameProtocol extends BaseProtocol<List<AppInfo>>{
@Override
public List<AppInfo> parseJson(String json) {
List<AppInfo> appInfos = new ArrayList<AppInfo>();
//获取到中括号的内容
try {
JSONArray jsonArray = new JSONArray(json);
for(int i = 0; i< jsonArray.length();i ++){
//获取到array里面的Object
JSONObject jsonObj = jsonArray.getJSONObject(i);
//解析Object里面的条目
long id = jsonObj.getLong("id");
String name = jsonObj.getString("name");
String packageName = jsonObj.getString("packageName");
String iconUrl = jsonObj.getString("iconUrl");
float stars = Float.parseFloat(jsonObj.getString("stars"));
long size = jsonObj.getLong("size");
String downloadUrl = jsonObj.getString("downloadUrl");
String des = jsonObj.getString("des");
//构造函数,创建一个appInfo
AppInfo appInfo = new AppInfo(id, name, packageName, iconUrl,
stars, size, downloadUrl, des);
//往集合中添加对象
appInfos.add(appInfo);
}
return appInfos;
} catch (JSONException e) {
// TODO Auto-generated catch block
e.printStackTrace();
return null;
}
}
@Override
public String getKey() {
// TODO Auto-generated method stub
return "game";
}
}
本文介绍了一款游戏界面的设计与实现过程,详细讲解了如何使用Java和相关框架来构建游戏列表视图,包括数据加载、适配器设计、图片加载策略及数据解析等方面。
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