1. modify WindowManagerService.java
/**
* Updates the current rotation.
*
* Returns true if the rotation has been changed. In this case YOU
* MUST CALL sendNewConfiguration() TO UNFREEZE THE SCREEN.
*/
public boolean updateRotationUncheckedLocked(boolean inTransaction) {
alog("updateRotationUncheckedLocked");
if (mDeferredRotationPauseCount > 0) {
// Rotation updates have been paused temporarily. Defer the update until
// updates have been resumed.
if (DEBUG_ORIENTATION) Slog.v(TAG, "Deferring rotation, rotation is paused.");
return false;
}
ScreenRotationAnimation screenRotationAnimation =
mAnimator.getScreenRotationAnimationLocked(Display.DEFAULT_DISPLAY);
if (screenRotationAnimation != null && screenRotationAnimation.isAnimating()) {
// Rotation updates cannot be performed while the previous rotation change
// animation is still in progress. Skip this update. We will try updating
// again after the animation is finished and the display is unfrozen.
if (DEBUG_ORIENTATION) Slog.v(TAG, "Deferring rotation, animation in progress.");
return false;
}
if (!mDisplayEnabled) {
// No point choosing a rotation if the display is not enabled.
if (DEBUG_ORIENTATION) Slog.v(TAG, "Deferring rotation, display is not enabled.");
return false;
}
// TODO: Implement forced rotation changes.
// Set mAltOrientation to indicate that the application is receiving
// an orientation that has different metrics than it expected.
// eg. Portrait instead of Landscape.
int rotation = mPolicy.rotationForOrientationLw(mForcedAppOrientation, mRotation);
boolean altOrientation = !mPolicy.rotationHasCompatibleMetricsLw(
mForcedAppOrientation, rotation);
if (DEBUG_ORIENTATION) {
Slog.v(TAG, "Application requested orientation "
+ mForcedAppOrientation + ", got rotation " + rotation
+ " which has " + (altOrientation ? "incompatible" : "compatible")
+ " metrics");
}
if (mRotateOnBoot) {
mRotation = Surface.ROTATION_0;
rotation = Surface.ROTATION_90;//AnsonCode default is 0, but if tablet should be Surface.ROTATION_90
}
if (!mRotateOnBoot/****AnsonCode for exec onBoot.*****/ && mRotation == rotation && mAltOrientation == altOrientation) {
// No change.
return false;
}
if (Math.abs(mRotation - rotation) == 2) {
mMirrorOrientation = true;
final WindowList windows = getDefaultWindowListLocked();
final int N = windows.size();
for (int i = 0; i < N; i++) {
WindowState ws = windows.get(i);
ws.mWinAnimator.mMirrorOrientation = true;
}
}
if (DEBUG_ORIENTATION) {
Slog.v(TAG,
"Rotation changed to " + rotation + (altOrientation ? " (alt)" : "")
+ " from " + mRotation + (mAltOrientation ? " (alt)" : "")
+ ", forceApp=" + mForcedAppOrientation);
}
mRotation = rotation;
mAltOrientation = altOrientation;
mPolicy.setRotationLw(mRotation);
mWindowsFreezingScreen = true;
mH.removeMessages(H.WINDOW_FREEZE_TIMEOUT);
mH.sendMessageDelayed(mH.obtainMessage(H.WINDOW_FREEZE_TIMEOUT),
WINDOW_FREEZE_TIMEOUT_DURATION);
mWaitingForConfig = true;
getDefaultDisplayContentLocked().layoutNeeded = true;
startFreezingDisplayLocked(inTransaction, 0, 0);
// startFreezingDisplayLocked can reset the ScreenRotationAnimation.
screenRotationAnimation =
mAnimator.getScreenRotationAnimationLocked(Display.DEFAULT_DISPLAY);
if (mRotateOnBoot) {
try {
IBinder surfaceFlinger = ServiceManager.getService("SurfaceFlinger");
if (surfaceFlinger != null) {
//Slog.i(TAG, "******* TELLING SURFACE FLINGER WE ARE BOOTED!");
Parcel data = Parcel.obtain();
data.writeInterfaceToken("android.ui.ISurfaceComposer");
surfaceFlinger.transact(IBinder.FIRST_CALL_TRANSACTION,
data, null, 0);
data.recycle();
}
} catch (RemoteException ex) {
Slog.e(TAG, "Boot completed: SurfaceFlinger is dead!");
}
// Waiting for boot animation to finish;
SystemClock.sleep(1000);
}
// We need to update our screen size information to match the new
// rotation. Note that this is redundant with the later call to
// sendNewConfiguration() that must be called after this function
// returns... however we need to do the screen size part of that
// before then so we have the correct size to use when initializing
// the rotation animation for the new rotation.
computeScreenConfigurationLocked(null);
final DisplayContent displayContent = getDefaultDisplayContentLocked();
final DisplayInfo displayInfo = displayContent.getDisplayInfo();
if (!inTransaction) {
if (SHOW_TRANSACTIONS) {
Slog.i(TAG, ">>> OPEN TRANSACTION setRotationUnchecked");
}
Surface.openTransaction();
}
try {
// NOTE: We disable the rotation in the emulator because
// it doesn't support hardware OpenGL emulation yet.
if (CUSTOM_SCREEN_ROTATION && screenRotationAnimation != null
&& screenRotationAnimation.hasScreenshot()) {
if (screenRotationAnimation.setRotationInTransaction(
rotation, mFxSession,
MAX_ANIMATION_DURATION, mTransitionAnimationScale,
displayInfo.logicalWidth, displayInfo.logicalHeight)) {
updateLayoutToAnimationLocked();
}
}
mDisplayManagerService.performTraversalInTransactionFromWindowManager();
} finally {
if (!inTransaction) {
Surface.closeTransaction();
if (SHOW_LIGHT_TRANSACTIONS) {
Slog.i(TAG, "<<< CLOSE TRANSACTION setRotationUnchecked");
}
}
}
final WindowList windows = displayContent.getWindowList();
for (int i = windows.size() - 1; i >= 0; i--) {
WindowState w = windows.get(i);
if (w.mHasSurface) {
if (DEBUG_ORIENTATION) Slog.v(TAG, "Set mOrientationChanging of " + w);
w.mOrientationChanging = true;
mInnerFields.mOrientationChangeComplete = false;
}
}
for (int i=mRotationWatchers.size()-1; i>=0; i--) {
try {
mRotationWatchers.get(i).onRotationChanged(rotation);
} catch (RemoteException e) {
}
}
scheduleNotifyRotationChangedIfNeededLocked(displayContent, rotation);
return true;
}
2. modify PhoneWindowManager.java
//this part will make some APK user android:screenOrientation="nosensor" in AndroidMainfest.xml
//show in correct orientation
@Override
public int rotationForOrientationLw(int orientation, int lastRotation) {
if (false) {
Slog.v(TAG, "rotationForOrientationLw(orient="
+ orientation + ", last=" + lastRotation
+ "); user=" + mUserRotation + " "
+ ((mUserRotationMode == WindowManagerPolicy.USER_ROTATION_LOCKED)
? "USER_ROTATION_LOCKED" : "")
);
}
synchronized (mLock) {
int sensorRotation = mOrientationListener.getProposedRotation(); // may be -1
if (sensorRotation < 0) {
sensorRotation = lastRotation;
}
final int preferredRotation;
if (mLidState == LID_OPEN && mLidOpenRotation >= 0) {
// Ignore sensor when lid switch is open and rotation is forced.
preferredRotation = mLidOpenRotation;
} else if (mDockMode == Intent.EXTRA_DOCK_STATE_CAR
&& (mCarDockEnablesAccelerometer || mCarDockRotation >= 0)) {
// Ignore sensor when in car dock unless explicitly enabled.
// This case can override the behavior of NOSENSOR, and can also
// enable 180 degree rotation while docked.
preferredRotation = mCarDockEnablesAccelerometer
? sensorRotation : mCarDockRotation;
} else if ((mDockMode == Intent.EXTRA_DOCK_STATE_DESK
|| mDockMode == Intent.EXTRA_DOCK_STATE_LE_DESK
|| mDockMode == Intent.EXTRA_DOCK_STATE_HE_DESK)
&& (mDeskDockEnablesAccelerometer || mDeskDockRotation >= 0)) {
// Ignore sensor when in desk dock unless explicitly enabled.
// This case can override the behavior of NOSENSOR, and can also
// enable 180 degree rotation while docked.
preferredRotation = mDeskDockEnablesAccelerometer
? sensorRotation : mDeskDockRotation;
} else if (mHdmiPlugged && mHdmiRotationLock) {
// Ignore sensor when plugged into HDMI.
// Note that the dock orientation overrides the HDMI orientation.
preferredRotation = mHdmiRotation;
return mHdmiRotation;
} else if ((mUserRotationMode == WindowManagerPolicy.USER_ROTATION_FREE
&& (orientation == ActivityInfo.SCREEN_ORIENTATION_USER
|| orientation == ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED))
|| orientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR
|| orientation == ActivityInfo.SCREEN_ORIENTATION_FULL_SENSOR
|| orientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE
|| orientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT) {
// Otherwise, use sensor only if requested by the application or enabled
// by default for USER or UNSPECIFIED modes. Does not apply to NOSENSOR.
if (mAllowAllRotations < 0) {
// Can't read this during init() because the context doesn't
// have display metrics at that time so we cannot determine
// tablet vs. phone then.
mAllowAllRotations = mContext.getResources().getBoolean(
com.android.internal.R.bool.config_allowAllRotations) ? 1 : 0;
}
if (sensorRotation != Surface.ROTATION_180
|| mAllowAllRotations == 1
|| orientation == ActivityInfo.SCREEN_ORIENTATION_FULL_SENSOR) {
preferredRotation = sensorRotation;
} else {
preferredRotation = lastRotation;
}
} else if (mUserRotationMode == WindowManagerPolicy.USER_ROTATION_LOCKED
&& orientation != ActivityInfo.SCREEN_ORIENTATION_NOSENSOR) {
// Apply rotation lock. Does not apply to NOSENSOR.
// The idea is that the user rotation expresses a weak preference for the direction
// of gravity and as NOSENSOR is never affected by gravity, then neither should
// NOSENSOR be affected by rotation lock (although it will be affected by docks).
preferredRotation = mUserRotation;
} else {
// No overriding preference.
// We will do exactly what the application asked us to do.
preferredRotation = -1;
}
switch (orientation) {
case ActivityInfo.SCREEN_ORIENTATION_PORTRAIT:
// Return portrait unless overridden.
if (isAnyPortrait(preferredRotation)) {
return preferredRotation;
}
return mPortraitRotation;
case ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE:
// Return landscape unless overridden.
if (isLandscapeOrSeascape(preferredRotation)) {
return preferredRotation;
}
return mLandscapeRotation;
case ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT:
// Return reverse portrait unless overridden.
if (isAnyPortrait(preferredRotation)) {
return preferredRotation;
}
return mUpsideDownRotation;
case ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE:
// Return seascape unless overridden.
if (isLandscapeOrSeascape(preferredRotation)) {
return preferredRotation;
}
return mSeascapeRotation;
case ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE:
// Return either landscape rotation.
if (isLandscapeOrSeascape(preferredRotation)) {
return preferredRotation;
}
if (isLandscapeOrSeascape(lastRotation)) {
return lastRotation;
}
return mLandscapeRotation;
case ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT:
// Return either portrait rotation.
if (isAnyPortrait(preferredRotation)) {
return preferredRotation;
}
if (isAnyPortrait(lastRotation)) {
return lastRotation;
}
return mPortraitRotation;
default:
// For USER, UNSPECIFIED, NOSENSOR, SENSOR and FULL_SENSOR,
// just return the preferred orientation we already calculated.
if (preferredRotation >= 0) {
return preferredRotation;
}
return Surface.ROTATION_90;/**********AnsonCode 2014.1.2 return default orientation.************/
}
}
}
PS: 以上代码仅在RK上测试过, 其它平台无从考证