Python程序之简易版1024小游戏

import pygame
import random

# 初始化 pygame
pygame.init()

# 屏幕大小
SCREEN_WIDTH = 400
SCREEN_HEIGHT = 400

# 每个小方格的大小
GRID_SIZE = 100

# 颜色定义
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
BACKGROUND_COLOR = (187, 173, 160)

# 字体
font = pygame.font.SysFont(None, 48)

# 初始化屏幕
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption("1024 游戏")

# 初始化 4x4 的棋盘
board = [[0] * 4 for _ in range(4)]

# 随机在棋盘上生成一个 2 或 4
def generate_number():
    num = random.choice([2, 4])
    empty_cells = [(i, j) for i in range(4) for j in range(4) if board[i][j] == 0]
    if empty_cells:
        row, col = random.choice(empty_cells)
        board[row][col] = num

# 绘制棋盘
def draw_board():
    screen.fill(BACKGROUND_COLOR)
    for row in range(4):
        for col in range(4):
            color = {
                0: (205, 193, 180),
                2: (238, 228, 218),
                4: (237, 224, 200),
                8: (242, 177, 121),
                16: (245, 149, 99),
                32: (246, 124, 95),
                64: (246, 94, 59),
                128: (237, 207, 114),
                256: (237, 204, 97),
                512: (237, 200, 80),
                1024: (237, 197, 63),
                2048: (237, 194, 46)
            }[board[row][col]]
            pygame.draw.rect(screen, color, (col * GRID_SIZE, row * GRID_SIZE, GRID_SIZE, GRID_SIZE), 0)
            if board[row][col]!= 0:
                text = font.render(str(board[row][col]), True, BLACK)
                text_rect = text.get_rect(center=((col * GRID_SIZE) + GRID_SIZE // 2, (row * GRID_SIZE) + GRID_SIZE // 2))
                screen.blit(text, text_rect)

# 合并相同数字的行
def merge_row(row):
    new_row = [0] * 4
    i = 0
    for num in row:
        if num!= 0:
            if i > 0 and new_row[i - 1] == num:
                new_row[i - 1] *= 2
            else:
                new_row[i] = num
                i += 1
    return new_row

# 移动棋盘
def move(direction):
    if direction == pygame.K_UP:
        for col in range(4):
            column = [board[row][col] for row in range(4)]
            new_column = merge_row(column)
            for row in range(4):
                board[row][col] = new_column[row]
    elif direction == pygame.K_DOWN:
        for col in range(4):
            column = [board[row][col] for row in range(3, -1, -1)]
            new_column = merge_row(column)
            for row in range(3, -1, -1):
                board[row][col] = new_column[3 - row]
    elif direction == pygame.K_LEFT:
        for row in range(4):
            board[row] = merge_row(board[row])
    elif direction == pygame.K_RIGHT:
        for row in range(4):
            board[row] = merge_row(board[row][::-1])[::-1]

# 游戏主循环
generate_number()
generate_number()

running = True
while running:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
        elif event.type == pygame.KEYDOWN:
            move(event.key)
            generate_number()

    draw_board()
    pygame.display.flip()

pygame.quit()

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