import pygame
import random
# 基础设置
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
FPS = 60
# 颜色
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
# 初始化 pygame
pygame.init()
# 创建屏幕
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption("射击小游戏")
# 时钟
clock = pygame.time.Clock()
# 加载背景图片
background_image = pygame.image.load("background.jpg") # 替换为背景图片的实际路径
# 加载玩家图片
player_image = pygame.image.load("player_plane.png") # 替换为玩家飞机图片的实际路径
# 加载敌方图片
enemy_image = pygame.image.load("enemy_plane.png") # 替换为敌方飞机图片的实际路径
# 玩家类
class Player:
def __init__(self):
self.x = SCREEN_WIDTH / 2
self.y = SCREEN_HEIGHT - 50
self.speed = 5
def move_left(self):
if self.x > 0:
self.x -= self.speed
def move_right(self):
if self.x < SCREEN_WIDTH - 50:
self.x += self.speed
def draw(self):
screen.blit(player_image, [self.x, self.y])
# 子弹类
class Bullet:
def __init__(self, x, y):
self.x = x
self.y = y
self.speed = -10
def move(self):
self.y += self.speed
def draw(self):
pygame.draw.rect(screen, RED, [self.x, self.y, 10, 20])
# 敌方类
class Enemy:
def __init__(self):
self.x = random.randint(0, SCREEN_WIDTH - 50)
self.y = -50
self.speed = 3
def move(self):
self.y += self.speed
def draw(self):
screen.blit(enemy_image, [self.x, self.y])
# 创建玩家对象
player = Player()
# 子弹列表
bullets = []
# 敌方列表
enemies = []
def create_enemy():
enemies.append(Enemy())
def game_over():
pygame.quit()
def check_collision():
global enemies
for bullet in bullets:
for enemy in enemies:
if bullet.x > enemy.x and bullet.x < enemy.x + 50 and bullet.y < enemy.y + 50 and bullet.y > enemy.y:
bullets.remove(bullet)
enemies.remove(enemy)
for enemy in enemies:
if enemy.x > player.x and enemy.x < player.x + 50 and enemy.y < player.y + 50 and enemy.y > player.y:
game_over()
# 游戏主循环
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
bullets.append(Bullet(player.x + 20, player.y))
screen.blit(background_image, (0, 0)) # 绘制背景图片
player.move_left() if pygame.key.get_pressed()[pygame.K_LEFT] else None
player.move_right() if pygame.key.get_pressed()[pygame.K_RIGHT] else None
for bullet in bullets:
bullet.move()
if bullet.y < 0:
bullets.remove(bullet)
bullet.draw()
for enemy in enemies:
enemy.move()
if enemy.y > SCREEN_HEIGHT:
enemies.remove(enemy)
enemy.draw()
create_enemy() if len(enemies) < 5 else None
player.draw()
check_collision()
pygame.display.flip()
clock.tick(FPS)
pygame.quit()
射击键为空格键。
要安装 pygame ,您可以按照以下步骤进行操作:
如果您使用的是 Windows 系统:
1. 首先确保您已经安装了 Python。
2. 打开命令提示符(按下 Win + R 键,输入 cmd 并按下 Enter 键)。
3. 在命令提示符中输入以下命令来安装 pygame :复制下面
pip install pygame
如果您使用的是 macOS 或 Linux 系统:
1. 同样要先确保已经安装了 Python。
2. 打开终端。
3. 输入以下命令来安装 pygame :复制下面
pip3 install pygame
安装过程可能需要一些时间,具体取决于您的网络速度和系统性能。安装完成后,您就可以在 Python 代码中导入并使用 pygame 库了。