效果:按每个字都会动,按"闪"就可以拖动,后面的字跟随,放开"闪"后,又恢复原来的运动
/**/
/*作者:梦自在*/
import mx.transitions.
*
;
import mx.transitions.easing.
*
;
var r:Number
=
45
;
var p:Number
=
0
;
var drag:Boolean
=
false
;
var num:Number
=
0
;
var name_array:Array
=
new
Array(
"
闪
"
,
"
吧
"
,
"
2
"
,
"
0
"
,
"
0
"
,
"
8
"
,
"
兴
"
,
"
旺
"
,
"
发
"
,
"
展
"
);
this
.createEmptyMovieClip(
"
container
"
,
this
.getNextHighestDepth());

/**/
/*旋转*/

function start_func()
...
{

for (var i:Number = 0; i<=9; i++) ...{
container.attachMovie("ball", "ball"+i, i);
container["ball"+i]._x = 225+r*(Math.abs(4.5-i))*Math.cos((135-(Math.floor((i/5))*180))*Math.PI/180);
container["ball"+i]._y = 225+r*(Math.abs(4.5-i))*Math.sin((135-(Math.floor((i/5))*180))*Math.PI/180);
container["ball"+i].txt.text = name_array[i];
container["ball"+i].i = i;

container["ball"+i].onEnterFrame = function() ...{
var my_color:Color = new Color(this._mc);
my_color.setRGB(Math.random()*0xFFFFFF);
this._x = 225+r*(Math.abs(4.5-this.i))*Math.cos(((135-(Math.floor((this.i/5))*180))+p)*Math.PI/180);
this._y = 225+r*(Math.abs(4.5-this.i))*Math.sin(((135-(Math.floor((this.i/5))*180))+p)*Math.PI/180);
p = p+0.5;
};

container["ball"+i].onPress = function() ...{
var myTween:Tween = new Tween(this, "_xscale", Elastic.easeOut, 100, 200, 1, true);
var myTween:Tween = new Tween(this, "_yscale", Elastic.easeOut, 100, 200, 1, true);
};

container["ball"+i].onRelease = function() ...{
var myTween:Tween = new Tween(this, "_xscale", Elastic.easeOut, 200, 100, 1, true);
var myTween:Tween = new Tween(this, "_yscale", Elastic.easeOut, 200, 100, 1, true);
};
}
}
start_func();

/**/
/*拖动跟随*/
var mouseListener:Object
=
new
Object();

mouseListener.onMouseDown
=
function()
...
{

if (container["ball"+0].hitTest(_root._xmouse, _root._ymouse)) ...{
drag = true;
}
}
;

mouseListener.onMouseMove
=
function()
...
{

if (drag) ...{
num = 1;
delete container["ball"+0].onEnterFrame;
container["ball"+0]._x = _root._xmouse;
container["ball"+0]._y = _root._ymouse;

for (var i:Number = 1; i<=9; i++) ...{
delete container["ball"+i].onEnterFrame;
container["ball"+i]._x += (container["ball"+(i-1)]._x-container["ball"+i]._x)/3;
container["ball"+i]._y += (container["ball"+(i-1)]._y-container["ball"+i]._y)/3;
}
}
}
;

mouseListener.onMouseUp
=
function()
...
{
drag = false;

/**//*拖动后才能恢复*/

if(num==1)...{
start_func();
num=0;
}
}
;
Mouse.addListener(mouseListener);
源文件下载:
http://space.flash8.net/bbs/attachment.php?aid=338597