Flutter run出现No Provisioning Profile was found for your project‘s Bundle Identifier or your device

在Flutter开发中遇到Xcodebuild安装时找不到ProvisioningProfile的问题,通过执行flutterclean清理缓存,然后在Xcode中Product-CleanBuildFolder,最后运行flutterbuildbundle重新生成二进制文件,解决了无法通过flutterrun部署到设备上的问题。

文章目录

出现场景

在Flutter中,使用flutter run运行debug模式, 等待xcode build完成后,在install时出现以下错误。

Launching lib/main.dart on iPhone in debug mode...
Automatically signing iOS for device deployment using specified development team in Xcode project: DD2AWWF43G
Running Xcode build...
Xcode build done.                                           85.0s
Installing and launching...
No Provisioning Profile was found for your project's Bundle Identifier or your 
device. You can create a new Provisioning Profile for your project in Xcode for 
your team by:
  1- Open the Flutter project's Xcode target with
       
Yes, a Flutter app developed on Windows 10 can be published to the Apple App Store, but there are certain requirements and steps that must be followed to achieve this. Flutter is a cross-platform framework, which means it allows developers to build applications for multiple platforms, including iOS, from a single codebase. To publish an app to the Apple App Store, developers need to generate an iOS-specific build of the application. This process involves configuring the project with appropriate iOS signing certificates and provisioning profiles, as well as setting up identifiers and other metadata required by Apple's App Store Connect platform[^3]. Although the development can happen on Windows 10, the actual compilation of the iOS version of the app requires access to a macOS environment because Apple’s tools, such as Xcode, are only available on macOS. Developers often use a physical Mac device or a cloud-based macOS service for this purpose. Once the iOS build is ready, it can be submitted to the App Store through Xcode or by using Application Loader, which is part of the Xcode toolset[^3]. Here is a simplified example of how one might build the iOS version of a Flutter app (note that this assumes having access to macOS and Xcode): ```bash # Navigate to your Flutter project directory cd path_to_your_project # Ensure that the Flutter SDK is correctly set up for iOS flutter doctor -v # Select the correct simulator or device target flutter devices # Build the release version of the app for iOS flutter build ios --release ``` After building the app, the next steps involve opening the project in Xcode, where further configurations like setting the bundle identifier, selecting the correct signing certificate, and provisioning profile are done. Finally, the app can be archived and uploaded to the App Store via Xcode's Organizer or Application Loader[^3].
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