UVA - 489 Hangman Judge

Time Limit: 3000MS Memory Limit: Unknown 64bit IO Format: %lld & %llu

 Status

Description

Download as PDF

In ``Hangman Judge,'' you are to write a program that judges a series of Hangman games. For each game, the answer to the puzzle is given as well as the guesses. Rules are the same as the classic game of hangman, and are given as follows:

  1. The contestant tries to solve to puzzle by guessing one letter at a time.
  2. Every time a guess is correct, all the characters in the word that match the guess will be ``turned over.'' For example, if your guess is ``o'' and the word is ``book'', then both ``o''s in the solution will be counted as ``solved.''
  3. Every time a wrong guess is made, a stroke will be added to the drawing of a hangman, which needs 7 strokes to complete. Each unique wrong guess only counts against the contestant once.

       ______   
       |  |     
       |  O     
       | /|\    
       |  |     
       | / \    
     __|_       
     |   |______
     |_________|
  4. If the drawing of the hangman is completed before the contestant has successfully guessed all the characters of the word, the contestant loses.
  5. If the contestant has guessed all the characters of the word before the drawing is complete, the contestant wins the game.
  6. If the contestant does not guess enough letters to either win or lose, the contestant chickens out.

Your task as the ``Hangman Judge'' is to determine, for each game, whether the contestant wins, loses, or fails to finish a game.

Input

Your program will be given a series of inputs regarding the status of a game. All input will be in lower case. The first line of each section will contain a number to indicate which round of the game is being played; the next line will be the solution to the puzzle; the last line is a sequence of the guesses made by the contestant. A round number of -1 would indicate the end of all games (and input).

Output

The output of your program is to indicate which round of the game the contestant is currently playing as well as the result of the game. There are three possible results:

You win.
You lose.
You chickened out.

Sample Input

1
cheese
chese
2
cheese
abcdefg
3
cheese
abcdefgij
-1

Sample Output

Round 1
You win.
Round 2
You chickened out.
Round 3

You lose.

分析:

题意:

         给定两个字符串,第一个串是用来匹配的,从第二个串的第一个字符开始匹配,如果第二个串中的字符在第一个串出现,则表示猜中了,第一个串中的相同的那个字符都算被猜中;如果没有出现则表示猜错,同样的猜错只算一次。在整个匹配的过程中,如果在还没猜错7次之前,第一个串中所有的字符都被猜完了, 则输出“You win.”,如果你还没全部猜完的时候就已经猜错7次,则输出“You lose.”。如果整个匹配过程结束后,你没赢也没输,则输出“You chickened out.”。

需要注意几点:

     1.若正确答案中某个字母出现了多次,那么只要猜中那个字母一次,就算答案中那个字母全被猜中.

     2.猜错的字母如果重复,则只算错一次.

     若7条命都没了,就算失败,全部猜中则算成功.如果没全猜中但是还有剩余生命,则算chikened out.

解法:

        先记录第一个串所有唯一的字符出现的次数,并保存在map中。然后扫描第二个串,实时记录猜对和猜错的情况,记录的时候不管是猜错还是猜对都要进行查重。每次匹配完一个字符就判断一下,是否是赢还是输。如果整个匹配过程下来都没输出赢或输。则输出“You chickened out.”。

代码:

#include <iostream> #include <set> #include <map> #include <string.h> #include <stdio.h> using namespace std; int main() { int cas; int total; int r_cnt; int e_cnt; char s[1024]; char g[1024]; ///统计每个字符出现的次数 map<char, int> m; ///猜错查重集合 set<char> error; ///猜对查重集合 set<char> right; while (scanf("%d\n", &cas) != EOF)  { if (cas == -1) break; ///每次的时候都清空容器 m.clear(); error.clear(); right.clear(); gets(s); gets(g); total = strlen(s); char * p = s; ///统计每个字符出现的次数 while (*p)  { if (m.find(*p) != m.end())  { m[*p]++; } else  { m[*p] = 1; } p++; } r_cnt = 0; e_cnt = 0; p = g; int flag = 0; while (*p)  { ///猜对 if (m.find(*p) != m.end())  { ///之前没猜对过 if (right.find(*p) == right.end())  { r_cnt += m[*p]; right.insert(*p); } } else ///猜错 { ///之前没猜错过 if (error.find(*p) == error.end())  { e_cnt++; error.insert(*p); } } if (r_cnt == total)  { flag = 1; break; } if (e_cnt >= 7)  { flag = 2; break; } p++; } cout << "Round " << cas << endl; switch(flag)  { case 0: cout << "You chickened out." << endl; break; case 1: cout << "You win." << endl; break; case 2: cout << "You lose." << endl; break; } } return 0; }

Delphi 12.3 作为一款面向 Windows 平台的集成开发环境,由 Embarcadero Technologies 负责其持续演进。该环境以 Object Pascal 语言为核心,并依托 Visual Component Library(VCL)框架,广泛应用于各类桌面软件、数据库系统及企业级解决方案的开发。在此生态中,Excel4Delphi 作为一个重要的社区开源项目,致力于搭建 Delphi 与 Microsoft Excel 之间的高效桥梁,使开发者能够在自研程序中直接调用 Excel 的文档处理、工作表管理、单元格操作及宏执行等功能。 该项目以库文件与组件包的形式提供,开发者将其集成至 Delphi 工程后,即可通过封装良好的接口实现对 Excel 的编程控制。具体功能涵盖创建与编辑工作簿、格式化单元格、批量导入导出数据,乃至执行内置公式与宏指令等高级操作。这一机制显著降低了在财务分析、报表自动生成、数据整理等场景中实现 Excel 功能集成的技术门槛,使开发者无需深入掌握 COM 编程或 Excel 底层 API 即可完成复杂任务。 使用 Excel4Delphi 需具备基础的 Delphi 编程知识,并对 Excel 对象模型有一定理解。实践中需注意不同 Excel 版本间的兼容性,并严格遵循项目文档进行环境配置与依赖部署。此外,操作过程中应遵循文件访问的最佳实践,例如确保目标文件未被独占锁定,并实施完整的异常处理机制,以防数据损毁或程序意外中断。 该项目的持续维护依赖于 Delphi 开发者社区的集体贡献,通过定期更新以适配新版开发环境与 Office 套件,并修复已发现的问题。对于需要深度融合 Excel 功能的 Delphi 应用而言,Excel4Delphi 提供了经过充分测试的可靠代码基础,使开发团队能更专注于业务逻辑与用户体验的优化,从而提升整体开发效率与软件质量。 资源来源于网络分享,仅用于学习交流使用,请勿用于商业,如有侵权请联系我删除!
评论
成就一亿技术人!
拼手气红包6.0元
还能输入1000个字符
 
红包 添加红包
表情包 插入表情
 条评论被折叠 查看
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值