Currently, some game development tool provide you some ways that could allow developer to tune the game objects parameters when the game is running. For example, Unity3D provide the user to tuning the parameters while game is running. But it could not save those parameters automatically, you need to memory it by yourself. This sample program shows all most the same feature but with the easiest one.
The full source code could be found from here.
转载于:https://www.cnblogs.com/open-coder/archive/2012/12/30/2839974.html
本文介绍了一些游戏开发工具如何允许开发者在游戏运行时调整游戏对象的参数,如Unity3D提供的实时调参功能,但指出这些工具通常不会自动保存参数,需要开发者手动记录。并分享了一个示例程序,展示了一种更简便的方法来实现这一功能。
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