All most every game could save the current progress into hard-disc. This is a vey important feature, so that you could show the game achievement to your friends, re-play some level again. And some game will provide a feature like auto-saving, the game progress will be saved automatically when the player enter some check point area in the level. So that the player could be re-spawn from that point when the player died.
The data that need to save are some game status parameters for characters and active enemies or any other interactive game entities. There is no need to specify which resource need to load in the game data. And because this sample is a very simple game, the level data is very small, so the game data also keeps some resource data about the current game level. This is a bad design. You need to separate the game process parameters from the game level resource data.
The full source code could be found from here.
转载于:https://www.cnblogs.com/open-coder/archive/2012/12/30/2839793.html
本文探讨了游戏存档的重要性和实现方式,包括手动保存和自动存档功能,以及如何记录游戏状态参数,如角色和敌人的状态。文章还提到了资源数据与游戏进度分离的设计理念。
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