This sample shows us how to draw some primitives and some simple geometries with OpenGL. Building the geometry from the source code is not a good idea, the interactive video games development always require some digital make software to create the fantastic environment and models, that we need to introduce the assets pipeline.
The full source code about this sample could be found from here.
OpenGL初探:绘制基本几何
本文介绍如何使用OpenGL绘制基本几何形状,如点、线和面。文章强调了从源代码构建几何并非最佳实践,指出互动游戏开发通常依赖数字制作软件创建环境和模型。最后,文章提及了资产管道(assets pipeline)的概念。
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