EasyGame Lesson03 – Build Complex Geometry and Animate them with OpenGL

本文探讨了如何使互动游戏关卡充满活力,通过动态草丛、动物及怪物巡逻等元素,让游戏世界更加生动。利用动画工具或角色状态机中的AI逻辑驱动几何模型移动,展示了使用C++硬编码结合OpenGL API实现动画的具体方法。

A interactive game level is not a static environment, we need to add something to make the whole staff alive. We could blew the grass, make them swap to left or right.  Some animals work around, monsters walk and check the enemies. All of the above thing will require us the move the model with some rules. This could be done in the animation tools or driven by the AI logic in the character FSM. And this sample shows us how to animate some geometry in the C++ hard code with OpenGL API.
lesson03_screen_shot

The full source code could be found from here.

转载于:https://www.cnblogs.com/open-coder/archive/2012/12/29/2839319.html

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值