In the last year, I have spent some time to write some plugins with MAYA MEL. The most hardest part for MEL plugins programming was not the MEL language itself, was the MAYA node graphics structure. After understand the basics of MEL, the left job was to find way to find some nodes, get some attributes or set some attributes. Well, in the attachment, I clean and upload some basis of the MEL programming with Chinese. You could find it from here.
MAYA MEL programming is a very important part when you want to write some customize exporter for your own engine, or you want to do some batch process for a lots of the artist MAYA work.
Of course, MEL is not the only choice, you could use MAYA python or MAYA C++ API too. For me, I would like always choose the C++ method, but try to learn another programming language is not a bad idea.
本文分享了作者在过去一年中使用MAYA MEL语言编写插件的经验,特别是理解和操作MAYA节点图形结构的挑战。文章附带了MEL编程的基础资料,适合希望为自家引擎定制导出器或批量处理艺术家MAYA作品的读者。

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