Recently, I am working on the game networking module for the game. Some investigation was done to find some easy to use networking packages or problems solutions. There are a lots of packages there, such as Mina, JBoss Netty, SmartForServer, Photon, RakNet and so on. Or you could even write your own sockets communicate libraries. If some wheels already there, there is need to rebuild them again and again. Learn it and use it should be the correct way.
This article will not describe the RakNet completely, but just give me some feelings about RakNet. When come to some projects that need some networking features, this will tell me that “Hey, maybe you could take RakNet”. If you want to learn the RakNet or completely master Raknet, you could jump to http://www.jenkinssoftware.com/. There are a lots of documents, tutorials, video tutorials, a help forum there, you will enjoy a good reading.
RakNet is a cross-platform C++ and C# game networking engine. It is designed to be a high performance, easy to integrate, and complete solution for games and other applications.
Here is an chat example from RakNet Samples, you will find the source code and an Chinese tutorials from here.
RakNet游戏网络引擎初探
本文探讨了游戏开发中网络模块的选择,对比了多种网络包如Mina、JBossNetty等,最终聚焦于跨平台游戏网络引擎RakNet。介绍了RakNet的特点,包括高性能、易集成及全面解决方案,并提供了学习资源和示例。


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