This sample was created based on the article “Unity 3D Multiplayer Games”, you could found a translated one from here. This article tell us how to create a multiplayer game with unity, and some ticks that you need to take care. Actually unity provides us with some features like “NetworkView” , “RPC”and ”Network.Instantiate”to create multiplayer games. NetworkView could be used to sync game object status like position, rotation and hp among all players. “RPC”just like a event, fired in one player and execute on local player and replay on remote players.
Those articles gave me a feeling that Unity will let us combine the server and client at the same time (which means a player will host the server at the same time ), this would more suitable to make a LAN multiplayer game(several players playing in a small and local network) instead of massive online multiplayer game.
Right now Unity 3D may not have a powerful multiplayer function. Some one would find anther ways to build a multiplayer game: use unity to make the client side; For the server side, we use SmartForServer, Raknet or other similar packages to build the server. Such kind of server will not hold the game playing level, but just broadcast messages and do some simple game logic calculation.
The screen shot about this demo just like following:
You could fond the full articles from here.
本文介绍如何使用Unity3D创建多人在线游戏,重点讲解了Unity提供的'NetworkView'、'RPC'和'Network.Instantiate'等特性。通过这些特性可以实现游戏对象状态如位置、旋转和生命值在所有玩家间的同步,以及事件在本地和远程玩家间的重播。文章还讨论了Unity在局域网多人游戏中的应用,并提到了Unity目前可能不具备强大的多人游戏功能,因此有人选择使用如SmartForServer、Raknet等第三方包来构建服务器。

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