Unity3D provides us with some very convenient means to do path finding with navigtion mesh and agent. You could find a very short tutorial about this
http://docs.unity3d.com/Documentation/Manual/NavmeshandPathfinding.html. With such article I created a very simple demo, let a capsule reach to some targets while avoid go though some bricks, just as the following screen shot:
The completely project and source could be found from here.
本文介绍如何在Unity3D中使用导航网格和代理进行路径寻找,通过一个简单示例展示胶囊对象如何到达目标同时避开障碍物。教程基于Unity官方文档,提供了完整项目和源代码。

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