#include <bits/stdc++.h>
using namespace std;
//一堆注释
int shenfen;
int niepan;//庞统
int sijie;//审配
int haoqiang;//袁绍
int jianxiong;//曹操
int weidi=14;//袁术
int jianshou;//曹仁
int huben;//许褚
int wzshenyou;//无中生有
struct pai//结构体:牌
{
int paifu;
int huase;
int yanse;
int dianshu;
int leixing;
int changdu;
void Kanpai()
{
if(paifu==0||paifu==1);
else
{
printf("牌副参数错误!\n");
}
switch(huase)
{
case 0:cout<<"黑桃";break;
case 1:cout<<"红桃";break;
case 2:cout<<"草花";break;
case 3:cout<<"方片";break;
case -1:cout<<"无色";break;
default:printf("花色错误!\n");break;
}
switch(dianshu)
{
case 0:cout<<"A ";break;
case 1:cout<<"2 ";break;
case 2:cout<<"3 ";break;
case 3:cout<<"4 ";break;
case 4:cout<<"5 ";break;
case 5:cout<<"6 ";break;
case 6:cout<<"7 ";break;
case 7:cout<<"8 ";break;
case 8:cout<<"9 ";break;
case 9:cout<<"10 ";break;
case 10:cout<<"J ";break;
case 11:cout<<"Q ";break;
case 12:cout<<"K ";break;
case -1:cout<<"无点数";break;
default:printf("点数错误!\n");break;
}
switch(leixing)
{
case 101:cout<<"【杀】"<<endl;break;
case 102:cout<<"【闪】"<<endl;break;
case 103:cout<<"【桃】"<<endl;break;
case 201:cout<<"【过河拆桥】"<<endl;break;
case 202:cout<<"【顺手牵羊】"<<endl;break;
case 203:cout<<"【无中生有】"<<endl;break;
case 204:cout<<"【决斗】"<<endl;break;
case 205:cout<<"【借刀杀人】"<<endl;break;
case 206:cout<<"【桃园结义】"<<endl;break;
case 207:cout<<"【五谷丰登】"<<endl;break;
case 208:cout<<"【南蛮入侵】"<<endl;break;
case 209:cout<<"【万箭齐发】"<<endl;break;
case 210:cout<<"【无懈可击】"<<endl;break;
case 251:cout<<"【乐不思蜀】"<<endl;break;
case 252:cout<<"【闪电】"<<endl;break;
case 301:cout<<"【诸葛连弩(1)】"<<endl;break;
case 302:cout<<"【雌雄双股剑(2)】"<<endl;break;
case 303:cout<<"【青釭剑(2)】"<<endl;break;
case 304:cout<<"【青龙偃月刀(3)】"<<endl;break;
case 305:cout<<"【丈八蛇矛(3)】"<<endl;break;
case 306:cout<<"【贯石斧(3)】"<<endl;break;
case 307:cout<<"【方天画戟(4)】"<<endl;break;
case 308:cout<<"【麒麟弓(5)】"<<endl;break;
case 331:cout<<"【八卦阵】"<<endl;break;
case 361:cout<<"【赤兔(-1)】"<<endl;break;
case 362:cout<<"【大宛(-1)】"<<endl;break;
case 363:cout<<"【紫辛(-1)】"<<endl;break;
case 381:cout<<"【爪黄飞电(+1)】"<<endl;break;
case 382:cout<<"【的卢(+1)】"<<endl;break;
case 383:cout<<"【绝影(+1)】"<<endl;break;
default:printf("类型参数错误!");break;
}
}
};
void Qishixipai(pai A[2][4][13],pai paidui[104])//起始洗牌
{
int i,m,x,y,z,a[104]={0};//初始化为0
srand((unsigned)time(NULL));//随机数
for(i=1;i<=104;i++)
{
while(a[m=rand()%104]);
{
a[m]=i;
}
}
for(i=0;i<=103;i++)
{
x=(a[i]-1)/52;
y=((a[i]-1)-52*x)/13;
z=(a[i]-1)%13;
paidui[i]=A[x][y][z];
}
}
void Xipai(pai paidui[104],int*paiduishu,pai qipaidui[104],int*qipaishu)//洗牌
{
int i,m,a[104]={0};
srand((unsigned)time(NULL));
for(i=1;i<=(*qipaishu);i++)
{
while(a[m=rand()%(*qipaishu)]);
a[m]=i;
}
for(i=0;i<=((*qipaishu)-1);i++)
{
paidui[i]=qipaidui[a[i]];
qipaidui[a[i]].leixing=-1;
(*paiduishu)++;
(*qipaishu)--;
}
for(i=(*paiduishu);i<=103;i++)
{
paidui[i].leixing=-1;
}
}
pai Mo1pai(pai A[104],int *x,pai B[104],int*y,int *b)//摸牌错误
{
pai p;
if((*x)==0)
{
Xipai(A,x,B,y);
}
else if((*x)<0)
{
printf("摸牌参数错误!");
}
else;
p=A[104-(*x)];
(*x)--;
(*b)++;
return(p);
}
struct wujiang//观看手牌,装备牌,判定牌
{
char name;
int tili;
int tilishangxian;
int shoupaishangxian;
int huihekaishi;
int panding;
int mopai;
int chupai;
int qipai;
int huihejieshu;
int juese;
pai shoupai[20];
int shoupaishu;
pai zhuangbei[4];
int zhuangbeishu;
pai pandingpai[3];
int pandingshu;
int juli[1];
void Kanshoupai()//让玩家观看手牌
{
printf("玩家当前手牌:\n");
if(shoupaishu)
{
int m;
for(m=0;m<=(shoupaishu-1);m++)
{
printf("%d ",m);
(shoupai[m]).Kanpai();
}
}
else
{
printf("空城!\n");
}
printf("\n");//细致!!!
}
void Kanzhuangbei()//让玩家观看装备
{
if(juese)printf("玩家");
else printf("电脑");
printf("当前装备:\n");
///
printf("0 武器: ");
if((zhuangbei[0]).leixing==-1)printf("空\n");
else (zhuangbei[0]).Kanpai();
//
printf("1 防具: ");
if((zhuangbei[1]).leixing==-1)printf("空\n");
else (zhuangbei[1]).Kanpai();
//
printf("2 进攻马: ");
if((zhuangbei[2]).leixing==-1)printf("空\n");
else (zhuangbei[2]).Kanpai();
/
printf("3 防御马: ");
if((zhuangbei[3]).leixing==-1)printf("空\n");
else (zhuangbei[3]).Kanpai();
printf("\n");
}
void Kanpandingpai()//让玩家观看判定牌
{
if(juese)printf("玩家");
else printf("电脑");
printf("当前判定区:\n");
if((pandingpai[0]).leixing==-1)printf("空\n");
else
{
printf("0 ");
(pandingpai[0]).Kanpai();
if((pandingpai[1]).leixing==-1);
else
{
printf("1 ");
(pandingpai[1]).Kanpai();
if((pandingpai[2]).leixing==-1);
else
{
printf("2 ");
(pandingpai[2]).Kanpai();
}
}
}
}
}u;
void Mopai(int*shoupaishu,pai shoupai[20],pai A[104],int *x,pai B[104],int*y,int juese)//摸牌
{
if(juese)
{
if(shenfen==7&&wzshenyou==0)
{
cout<<"是否发动许褚锁定技——虎贲(少摸一张牌,杀与决斗伤害+1)\n";
cout<<"是,按1\n";
int x;
cin>>x;
if(x==1)
{
huben=1;
printf("恭喜你获得许褚锁定技——虎贲(少摸一张牌,杀与决斗伤害+1)\n");
}
}
else
{
printf("玩家从牌堆摸2张牌\n");
}
if(shenfen==3&&wzshenyou==0)
{
printf("触发周瑜锁定技——英姿\n");
pai g;
g=Mo1pai(A,x,B,y,shoupaishu);
shoupai[*shoupaishu-1]=g;
}
if(shenfen==10&&wzshenyou==0)
{
printf("触发袁绍锁定技——2.结交豪强(可以多出一张杀,多摸一张牌)\n");
pai g;
g=Mo1pai(A,x,B,y,shoupaishu);
shoupai[*shoupaishu-1]=g;
}
if(shenfen==9&&sijie==1&&wzshenyou==0)
{
sijie=0;
cout<<"触发审配锁定技——死节\n";
pai g,s,t;
g=Mo1pai(A,x,B,y,shoupaishu);
shoupai[*shoupaishu-1]=g;
s=Mo1pai(A,x,B,y,shoupaishu);
shoupai[*shoupaishu-1]=s;
t=Mo1pai(A,x,B,y,shoupaishu);
shoupai[*shoupaishu-1]=t;
}
if(shenfen==5&&wzshenyou==0)
{
int aw;
srand((unsigned)time(NULL));
aw=rand()%10;
if(aw%2==1)
{
printf("触发曹操锁定技——屯田(摸牌时随机判定,若是奇数摸三张牌,偶数摸两张牌)\n");
cout<<"判定结果为奇数,多摸一张牌\n";
pai g;
g=Mo1pai(A,x,B,y,shoupaishu);
shoupai[*shoupaishu-1]=g;
}
else
{
printf("触发曹操锁定技——屯田(摸牌时随机判定,若是奇数摸三张牌,偶数摸两张牌)\n");
cout<<"判定结果为偶数\n";
}
if(jianxiong>=2)
{
int a=jianxiong/2;
printf("触发曹操锁定技——奸雄\n");
printf("你摸了%d张牌\n",a);
for(int i=1;i<=a;i++)
{
pai g;
g=Mo1pai(A,x,B,y,shoupaishu);
shoupai[*shoupaishu-1]=g;
}
jianxiong=jianxiong-2*a;
}
else
{
printf("无法触发曹操锁定技——奸雄\n");
}
}
if(shenfen==11&&wzshenyou==0)
{
printf("触发袁术锁定技——伪帝(开局多摸14张牌,然后每回合依次递减2(到0为止))\n");
for(int i=1;i<=weidi;i++)
{
pai g;
g=Mo1pai(A,x,B,y,shoupaishu);
shoupai[*shoupaishu-1]=g;
}
printf("你摸了%d张牌\n",weidi);
if(weidi>0)
{
weidi-=2;
}
}
if(shenfen==7&&huben==1&&wzshenyou==0)
{
pai p;
p=Mo1pai(A,x,B,y,shoupaishu);
shoupai[*shoupaishu-1]=p;
}
else
{
pai p;
p=Mo1pai(A,x,B,y,shoupaishu);
shoupai[*shoupaishu-1]=p;
pai q;
q=Mo1pai(A,x,B,y,shoupaishu);
shoupai[*shoupaishu-1]=q;
}
}
else
{
printf("电脑从牌堆摸2张牌\n");
pai p;
p=Mo1pai(A,x,B,y,shoupaishu);
shoupai[*shoupaishu-1]=p;
pai q;
q=Mo1pai(A,x,B,y,shoupaishu);
shoupai[*shoupaishu-1]=q;
}
if(shenfen==2&&niepan==1)
{
printf("触发庞统限定技——涅槃\n");
niepan=3;
pai g,s,t;
g=Mo1pai(A,x,B,y,shoupaishu);
shoupai[*shoupaishu-1]=g;
s=Mo1pai(A,x,B,y,shoupaishu);
shoupai[*shoupaishu-1]=s;
t=Mo1pai(A,x,B,y,shoupaishu);
shoupai[*shoupaishu-1]=t;
}
int m;
if(juese)//让玩家观看手牌(电脑不需要)
{
printf("玩家当前手牌:\n");
for(m=0;m<=(*shoupaishu-1);m++)
{
printf("%d ",m);
(shoupai[m]).Kanpai();
}
}
printf("牌堆还剩%d张牌!\n\n",*x);
}
void Qishishoupai(wujiang *w,pai A[104],int *x,pai B[104],int*y)//起始摸牌
{
/*for(int i=1;i<=3;i++)
{*/
pai a;
a=Mo1pai(A,x,B,y,&((*w).shoupaishu));
(*w).shoupai[(*w).shoupaishu-1]=a;
pai b;
b=Mo1pai(A,x,B,y,&((*w).shoupaishu));
(*w).shoupai[(*w).shoupaishu-1]=b;
pai c;
c=Mo1pai(A,x,B,y,&((*w).shoupaishu));
(*w).shoupai[(*w).shoupaishu-1]=c;
pai d;
d=Mo1pai(A,x,B,y,&((*w).shoupaishu));
(*w).shoupai[(*w).shoupaishu-1]=d;
//}
int m;
if((*w).juese)
{
printf("玩家从牌堆摸4张牌\n");
if(shenfen==10)
{
printf("触发袁绍限定技——1.四世三公(开局多摸七张牌)\n");
for(int i=1;i<=7;i++)
{
pai a;
a=Mo1pai(A,x,B,y,&((*w).shoupaishu));
(*w).shoupai[(*w).shoupaishu-1]=a;
}
}
}
else
{
printf("电脑从牌堆摸4张牌\n");
}
if((*w).juese)
{
printf("玩家当前手牌:\n");
for(m=0;m<=((*w).shoupaishu-1);m++)
{
printf("%d ",m);
((*w).shoupai[m]).Kanpai();
}
}
printf("牌堆还剩%d张牌!\n\n",*x);
}
void Panding(pai paidui[104],int*paiduishu,pai qipaidui[104],int*qipaishu)//判定
{
paidui[*paiduishu].Kanpai();
qipaidui[*qipaishu]=paidui[*paiduishu];
(*paiduishu)--;
(*qipaishu)++;
}
pai Zhangba(wujiang*w,pai qipaidui[104],int*qipaishu)//丈八蛇矛
{
int x,y;
pai p;
for(;;)
{
int i,j;
printf("请输入任意两张手牌之前的编号,以空格隔开,以回车结束!\n");
scanf("%d",&x);
scanf("%d",&y);
if((x>=0)&&(x<(*w).shoupaishu)&&(y>=0)&&(y<(*w).shoupaishu-1))
{
switch((((*w).shoupai[x].huase)%2)+(((*w).shoupai[y].huase)%2))
{
case 0:p.yanse=0;break;
case 2:p.yanse=1;break;
case 1:p.yanse=2;break;
default:printf("【丈八蛇矛】函数参数错误!\n");
}
qipaidui[*qipaishu]=(*w).shoupai[x];
(*w).shoupai[x].leixing=-1;
((*w).shoupaishu)--;
(*qipaishu)++;
qipaidui[*qipaishu]=(*w).shoupai[y];
(*w).shoupai[y].leixing=-1;
((*w).shoupaishu)--;
(*qipaishu)++; printf("弃牌数:%d",*qipaishu);
for(i=0;i<=(((*w).shoupaishu)+1);i++)
{
if((*w).shoupai[i].leixing==-1)
{
for(j=i+1;j<=(((*w).shoupaishu)+2);j++)
(*w).shoupai[j-1]=(*w).shoupai[j];
i--;
}
}
printf("玩家把:\n");
qipaidui[(*qipaishu)-2].Kanpai();
qipaidui[(*qipaishu)-1].Kanpai();
printf("当作一张");
switch(p.yanse)
{
case 0:printf("黑色");break;
case 2:printf("红色");break;
case 1:printf("无色");break;
default:printf("绿色");break;
}
printf("无点数的【杀】");
p.dianshu=-1;
p.leixing=101;
return p;
break;
}
printf("你将两张空气当作一张空气属性的【杀】使用或打出!\n");
}
}
int Xuanpai(wujiang*w,int t)//出牌
{
int x;
if((*w).juese)
{
for(;;)
{
printf("出牌请输入手牌之前的编号,以回车结束!\n如果你想结束出牌阶段,请输入“-1”,以回车结束!\n");
scanf("%d",&x);
if((x>=-1&&x<((*w).shoupaishu))||((x==100)&&((*w).zhuangbei[0].leixing==305)))
{
return x;
break;
}
printf("你打出了一张空气!\n");
}
}
else return t;
}
pai Panpai(wujiang*w1,int*sha,int y,pai qipaidui[104],int*qipaishu)//判定是否能使用杀,闪,桃,无懈可击
{
pai p,q;
p.leixing=0;
q.leixing=-1;
if(y==-1)return q;
else
{
if(y==100)
{
if((*sha)>0)
{
q=Zhangba(w1,qipaidui,qipaishu);
printf("使用!\n");
return q;
}
else
{
printf("当前回合使用【杀】的次数已用尽,你也不能使用【丈八蛇矛】效果!\n");
return p;
}
}
switch((*w1).shoupai[y].leixing)
{
case 101:
if(((*sha)>0)||((*w1).zhuangbei[0].leixing==301
三国杀代码12武将C++
最新推荐文章于 2024-03-15 08:27:01 发布