public List<List<int>> SimMove(List<List<int>> units, int frameCount) {
//List<List<int>> result;
for (int i = 0; i < frameCount; i++) {//跑回合数
for (int j = 0; j < units.Count; j++) {//循环每个角色单位
//Console.WriteLine("角色层"+units[j][3]);
for (int k = 1; k <= units[j][3]; k++) {//每次移动的步数,每次动一格,若速度为n,则调用n次
if (!isOccupied(units, NextPlace(units[j]))) { //下一步的地方未被占
Move(ref units, j);
}
}
}
}
return units;
}
public bool isOccupied(List<List<int>> units, int[] xy) {//判断当前回合,某角色单位下一步落地点是否被占领
foreach (List<int> item in units) {
if (item[0] == xy[0] && item[1] == xy[1]) {
return true;
}
}
return false;
}
public int[] NextPlace(List<int> item) {//下一步落地点
int[] xy = new int[] { item[0], item[1] };//item的当前位置
switch (item[2]) {//判断方位
case 0: xy[1] += 1; break;
case 1: xy[0] += 1; break;
case 2: xy[1] -= 1; break;
case 3: xy[0] -= 1; break;
}
return xy;
}
public void Move(ref List<List<int>> units, int index) {
switch (units[index][2]) {
case 0: units[index][1] += 1; break;
case 1: units[index][0] += 1; break;
case 2: units[index][1] -= 1; break;
case 3: units[index][0] -= 1; break;
}
}