using System.Collections.Generic;
using System.Linq;
using System.Text;
using System;
namespace InterfaceApplication
{
public interface ITransactions
{
// 接口成员
void showTransaction();
double getAmount();
}
public class Transaction : ITransactions
{
private string tCode;
private string date;
private double amount;
public Transaction()
{
tCode = " ";
date = " ";
amount = 0.0;
}
public Transaction(string c, string d, double a)
{
tCode = c;
date = d;
amount = a;
}
public double getAmount()
{
return amount;
}
public void showTransaction()
{
Console.WriteLine("Transaction: {0}", tCode);
Console.WriteLine("Date: {0}", date);
Console.WriteLine("Amount: {0}", getAmount());
}
}
class Tester
{
static void Main(string[] args)
{
Transaction t1 = new Transaction("001", "8/10/2012", 78900.00);
Transaction t2 = new Transaction("002", "9/10/2012", 451900.00);
t1.showTransaction();
t2.showTransaction();
Console.ReadKey();
}
}
using System.Linq;
using System.Text;
using System;
namespace InterfaceApplication
{
public interface ITransactions
{
// 接口成员
void showTransaction();
double getAmount();
}
public class Transaction : ITransactions
{
private string tCode;
private string date;
private double amount;
public Transaction()
{
tCode = " ";
date = " ";
amount = 0.0;
}
public Transaction(string c, string d, double a)
{
tCode = c;
date = d;
amount = a;
}
public double getAmount()
{
return amount;
}
public void showTransaction()
{
Console.WriteLine("Transaction: {0}", tCode);
Console.WriteLine("Date: {0}", date);
Console.WriteLine("Amount: {0}", getAmount());
}
}
class Tester
{
static void Main(string[] args)
{
Transaction t1 = new Transaction("001", "8/10/2012", 78900.00);
Transaction t2 = new Transaction("002", "9/10/2012", 451900.00);
t1.showTransaction();
t2.showTransaction();
Console.ReadKey();
}
}
}
接口定义了属性、方法和事件,这些都是接口的成员。接口只包含了成员的声明。成员的定义是派生类的责任。接口提供了派生类应遵循的标准结构。
抽象类在某种程度上与接口类似,但是,它们大多只是用在当只有少数方法由基类声明由派生类实现时。