扫雷小游戏-python

本文分享了如何基于Python3.2实现扫雷小游戏。通过修改网上找到的demo,使用C++调用来运行,详细展示了相关代码实现过程。

在网上找了一个小demo,然后进行了修改,用C++调用来运行。直接贴代码(python3.2)。

注:

PyObject* PyObject_Call(PyObject *callable_object, PyObject *args, PyObject *kw) 
Return value: New reference.

Call a callable Python object callable_object, with arguments given by the tuple args, and named arguments given by the dictionary kw. If no named arguments are needed, kw may be NULL. args must not be NULL, use an empty tuple if no arguments are needed. Returns the result of the call on success, or NULL on failure. This is the equivalent of the Python expression callable_object(*args, **kw).

# -*- coding: utf-8 -*-
'''@author: Yeah_Man
   @version: 1.0
   @note: 实现扫雷游戏(2012-9-18)
          测试环境:python3.2.2
'''
import sys
import random
import string

class MineSweeping():
    '''扫雷主程序
    '''

    def __init__(self):
        '''初始化函式
        '''
        
        self.ROW = 8
        self.LINE = 8
        self.SCORE = 0 #扫雷得分
        self.MineNum = 15 #地雷总数
        self.xy_list= [[0,0,0,0,0,0,0,0],
                         [0,0,0,0,0,0,0,0],
                         [0,0,0,0,0,0,0,0],
                         [0,0,0,0,0,0,0,0],
                         [0,0,0,0,0,0,0,0],
                         [0,0,0,0,0,0,0,0],
                         [0,0,0,0,0,0,0,0],
                         [0,0,0,0,0,0,0,0]]
        
        
    def iniData(self):
        '''x,y坐标初始状态值函数
           0-没有地雷;1-有地雷
        '''
        
        #游戏开始前所有数值归零
        for l in range(self.LINE):
    
以下是一个简单扫雷游戏Python 代码。该代码使用了 Pygame 库来创建游戏窗口和游戏界面。 ```python import pygame import random # 游戏参数 WIDTH = 800 HEIGHT = 600 FPS = 30 # 颜色定义 WHITE = (255, 255, 255) BLACK = (0, 0, 0) GREY = (200, 200, 200) RED = (255, 0, 0) GREEN = (0, 255, 0) BLUE = (0, 0, 255) # 游戏初始化 pygame.init() pygame.mixer.init() screen = pygame.display.set_mode((WIDTH, HEIGHT)) pygame.display.set_caption("Minesweeper") clock = pygame.time.Clock() # 游戏变量 grid_size = 20 grid_x = int(WIDTH / grid_size) grid_y = int((HEIGHT - 40) / grid_size) mine_count = 50 mine_list = [] game_over = False # 字体 font = pygame.font.SysFont(None, 24) # 音效 boom_sound = pygame.mixer.Sound("boom.wav") win_sound = pygame.mixer.Sound("win.wav") # 网格类 class Grid(pygame.sprite.Sprite): def __init__(self, x, y, size): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface((size, size)) self.rect = self.image.get_rect() self.rect.x = x self.rect.y = y self.state = "hidden" self.is_mine = False self.neighbor_mines = 0 def reveal(self): if self.state == "hidden": self.state = "revealed" if self.is_mine: boom_sound.play() global game_over game_over = True elif self.neighbor_mines == 0: for neighbor in self.neighbors: neighbor.reveal() def flag(self): if self.state == "hidden": self.state = "flagged" elif self.state == "flagged": self.state = "hidden" def update(self): if self.state == "hidden": self.image.fill(GREY) elif self.state == "revealed": if self.is_mine: self.image.fill(RED) else: self.image.fill(WHITE) if self.neighbor_mines > 0: text = font.render(str(self.neighbor_mines), True, BLACK) text_rect = text.get_rect(center=self.rect.center) screen.blit(text, text_rect) elif self.state == "flagged": self.image.fill(GREEN) # 创建网格 all_sprites = pygame.sprite.Group() grid = [] for x in range(grid_x): row = [] for y in range(grid_y): g = Grid(x * grid_size, y * grid_size + 40, grid_size) all_sprites.add(g) row.append(g) grid.append(row) # 创建地雷 for i in range(mine_count): x = random.randint(0, grid_x - 1) y = random.randint(0, grid_y - 1) if not grid[x][y].is_mine: grid[x][y].is_mine = True mine_list.append(grid[x][y]) # 计算每个格子周围的地雷数量 for x in range(grid_x): for y in range(grid_y): if not grid[x][y].is_mine: neighbors = [] for dx in [-1, 0, 1]: for dy in [-1, 0, 1]: if (dx != 0 or dy != 0) and x + dx >= 0 and x + dx < grid_x and y + dy >= 0 and y + dy < grid_y: neighbors.append(grid[x + dx][y + dy]) grid[x][y].neighbors = neighbors grid[x][y].neighbor_mines = sum(1 for n in neighbors if n.is_mine) # 游戏循环 while True: # 处理事件 for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() quit() elif event.type == pygame.MOUSEBUTTONDOWN and not game_over: pos = pygame.mouse.get_pos() x = pos[0] // grid_size y = (pos[1] - 40) // grid_size if x >= 0 and x < grid_x and y >= 0 and y < grid_y: if event.button == 1: grid[x][y].reveal() elif event.button == 3: grid[x][y].flag() # 更新状态 all_sprites.update() # 绘制屏幕 screen.fill(BLACK) all_sprites.draw(screen) if game_over: text = font.render("GAME OVER", True, WHITE) text_rect = text.get_rect(center=(WIDTH // 2, 20)) screen.blit(text, text_rect) elif all(g.is_mine or g.state == "revealed" for g in mine_list): win_sound.play() text = font.render("YOU WIN", True, WHITE) text_rect = text.get_rect(center=(WIDTH // 2, 20)) screen.blit(text, text_rect) pygame.display.flip() # 控制帧率 clock.tick(FPS) ```
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