public Form1()
{
InitializeComponent();
}
Thread T1;
private void Form1_Load(object sender, EventArgs e)
{
button1_Click(sender,e);
}
public void button1_Click(object sender, EventArgs e)
{
T1 = new Thread(aaa);
T1.IsBackground = true;
T1.Start();
}
public void aaa()
{
MessageBox.Show("6");
Thread.Sleep(1000);
Socket server_socketListen = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
IPAddress ips = IPAddress.Parse("127.0.0.1");
IPEndPoint ipNode = new IPEndPoint(ips, 80);//网络端点:为IP地址和端口号
//服务端必须绑定一个端口才能listen(),要不然客户端就不知道该连哪个端口了
server_socketListen.Bind(ipNode);
//监听后,如果客户端这时调用connect()发出连接请求,服务器端就会接收到这个请求
//listen函数将socket变为被动类型的,等待客户的连接请求。
server_socketListen.Listen(10);
//服务端有两个socket;这里Accept()返回的相当于是客户端的socket,用于和客户端发送(send)和接收(recv)数据
Socket socket_commu = server_socketListen.Accept();
while (true)
{
byte[] buffer = new byte[1024 * 1024];
//接收数据到缓存buffer
int num = socket_commu.Receive(buffer);
string str = Encoding.UTF8.GetString(buffer, 0, num);
Console.WriteLine("收到客户端数据 : " + str);
//发送消息到客户端。
socket_commu.Send(Encoding.UTF8.GetBytes("服务端:" + str));
//this.Invoke(() => textBox1.AppendText(str)));
// this.label1.Invoke(new MethodInvoker(() => this.label1.Text =str));
if (str == "1")
{
button1.BackColor = Color.Red;
//label1.Text = str;
label1.BackColor = Color.Green;
}
else
{
button1.BackColor= Color.Green;
}
Settext(str);
}
}
private void button2_Click(object sender, EventArgs e)
{
label1.Text = "1";
}
private void Settext(string text)
{
this.Invoke((MethodInvoker)(() => { this.label1.Text = text; }));
}
}
C#开启线程做socket通讯,再通过委托控制ui线程
于 2024-11-19 10:28:59 首次发布