物品的产生,活动范围限制,和敌人死亡效果

今天完成了“物品的产生”,“活动范围限制”,和“敌人死亡效果” 

 


 

贴出人物在矩形区域中移动的控制代码

 

               /////////////move/////////////
               //speed=1;speedEx=0.7;
               if(Pad.Held.Right&&Pad.Held.Up&&wo_real.x<=youbianjie&&wo_real.y>=shangbianjie)
               {
                   x
+=speedEx;
                   y
-=speedEx;
                   PA_SetSpriteAnim (
0,0,1);
                }
               
else if(Pad.Held.Right&&Pad.Held.Down&&wo_real.x<=youbianjie&&wo_real.y<=xiabianjie)
               {
                   x
+=speedEx;
                   y
+=speedEx;
                   PA_SetSpriteAnim (
0,0,3);
                }
               
else if(Pad.Held.Left&&Pad.Held.Up&&wo_real.x>=zuobianjie&&wo_real.y>=shangbianjie)
               {
                   x
-=speedEx;
                   y
-=speedEx;
                   PA_SetSpriteAnim (
0,0,7);
                }
               
else if(Pad.Held.Left&&Pad.Held.Down&&wo_real.x>=zuobianjie&&wo_real.y<=xiabianjie)
               {
                   x
-=speedEx;
                   y
+=speedEx;
                   PA_SetSpriteAnim (
0,0,5);
                }
else if(Pad.Held.Right&&wo_real.x<=youbianjie)
                {
                   x
+=speed;
                   PA_SetSpriteAnim (
0,0,2);
                }
else if(Pad.Held.Left&&wo_real.x>=zuobianjie)  
                {
                    x
-=speed;
                    PA_SetSpriteAnim (
0,0,6);
                 }
else if(Pad.Held.Down&&wo_real.y<=xiabianjie)
                 {        y
+=speed;
                        PA_SetSpriteAnim (
0,0,4);
                }
else if(Pad.Held.Up&&wo_real.y>=shangbianjie)
                {        y
-=speed;
                        PA_SetSpriteAnim (
0,0,0);
                }

 

 

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