把该脚本直接托给一个空物体,然后直接运行程序即可
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CreatWolfs : MonoBehaviour
{
//颜色列表
public List<Color> c1 = new List<Color>()
{
Color.black,
Color.blue,
Color.yellow ,
Color.cyan,
Color.green
};
void Start()
{
//开启协程
StartCoroutine(CreateCute());
}
private IEnumerator CreateCute()
{
for (int i = 0; i < c1.Count; i++)
{
Debug.Log(c1.Count);
if (i != 0)
{
Color temp = c1[c1.Count - 1];
c1.RemoveAt(c1.Count - 1);
c1.Insert(0, temp);
}
for(int n = 0; n < c1.Count; n++)
{
GameObject obj = GameObject.CreatePrimitive(PrimitiveType.Cube);
obj.transform.position = new Vector3(n, i, 0);
obj.GetComponent<MeshRenderer>().material.color = c1[n];
yield return new WaitForSeconds(1);
}
}
}
}