由于篇幅限制,我将为您提供几种不同编程语言(Python、JavaScript、Java)的简单“猜数字”游戏示例代码。

在这里插入图片描述

Python
python
import random

def game():
number_to_guess = random.randint(1, 100) yuhaosujiaofirst.com
guess = None
attempts = 0

while guess != number_to_guess:  
    guess = int(input('猜一个1到100之间的数字: '))  
    attempts += 1  
    if guess < number_to_guess:  
        print('太小了!')  
    elif guess > number_to_guess:  
        print('太大了!')  

print(f'恭喜你,猜对了!你用了{attempts}次尝试。')  

if name == “main”:
game()
JavaScript (浏览器环境)
html

猜数字游戏

猜数字游戏

<script>  
    let numberToGuess = Math.floor(Math.random() * 100) + 1;  
    let attempts = 0;  

    function checkGuess() {  
        let guess = parseInt(document.getElementById('guess').value);  
        attempts++;  

        let messageElement = document.getElementById('message');  

        if (guess < numberToGuess) {  
            messageElement.textContent = '太小了!';  
        } else if (guess > numberToGuess) {  
            messageElement.textContent = '太大了!';  
        } else {  
            messageElement.textContent = `恭喜你,猜对了!你用了${attempts}次尝试。`;  
            document.getElementById('guess').disabled = true;  
        }  
    }  
</script>  
Java (使用Swing库) Java的示例会更长,因为它需要设置图形用户界面(GUI)。但以下是一个简单的框架:

java
import javax.swing.;
import java.awt.
;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.Random;

public class GuessNumberGame extends JFrame {

private JLabel messageLabel;  
private JTextField guessField;  
private JButton guessButton;  
private int numberToGuess;  
private int attempts = 0;  

public GuessNumberGame() {  
    // 初始化GUI组件...  
    numberToGuess = new Random().nextInt(100) + 1;  
    // ...  

    guessButton.addActionListener(new ActionListener() {  
        @Override  
        public void actionPerformed(ActionEvent e) {  
            // 处理猜测逻辑...  
        }  
    });  

    // 设置布局并添加组件...  
}  

public static void main(String[] args) {  
    SwingUtilities.invokeLater(new Runnable() {  
        @Override  
        public void run() {  
            new GuessNumberGame().setVisible(true);  
        }  
    });  
}  

// 其他辅助方法,如处理猜测逻辑等...  

}
注意:由于Java的GUI设置相对复杂,我省略了大部分代码以保持简洁。在实际应用中,您需要实现完整的GUI设置和事件处理逻辑。由于篇幅限制,我将为您提供几种不同编程语言(Python、JavaScript、Java)的简单“猜数字”游戏示例代码。

Python
python
import random

def game():
number_to_guess = random.randint(1, 100)
guess = None
attempts = 0

while guess != number_to_guess:  
    guess = int(input('猜一个1到100之间的数字: '))  
    attempts += 1  
    if guess < number_to_guess:  
        print('太小了!')  
    elif guess > number_to_guess:  
        print('太大了!')  

print(f'恭喜你,猜对了!你用了{attempts}次尝试。')  

if name == “main”:
game()
JavaScript (浏览器环境)
html

猜数字游戏

猜数字游戏

<script>  
    let numberToGuess = Math.floor(Math.random() * 100) + 1;  
    let attempts = 0;  

    function checkGuess() {  
        let guess = parseInt(document.getElementById('guess').value);  
        attempts++;  

        let messageElement = document.getElementById('message');  

        if (guess < numberToGuess) {  
            messageElement.textContent = '太小了!';  
        } else if (guess > numberToGuess) {  
            messageElement.textContent = '太大了!';  
        } else {  
            messageElement.textContent = `恭喜你,猜对了!你用了${attempts}次尝试。`;  
            document.getElementById('guess').disabled = true;  
        }  
    }  
</script>  
Java (使用Swing库) Java的示例会更长,因为它需要设置图形用户界面(GUI)。但以下是一个简单的框架:

java
import javax.swing.;
import java.awt.
;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.Random;

public class GuessNumberGame extends JFrame {

private JLabel messageLabel;  
private JTextField guessField;  
private JButton guessButton;  
private int numberToGuess;  
private int attempts = 0;  

public GuessNumberGame() {  
    // 初始化GUI组件...  
    numberToGuess = new Random().nextInt(100) + 1;  
    // ...  

    guessButton.addActionListener(new ActionListener() {  
        @Override  
        public void actionPerformed(ActionEvent e) {  
            // 处理猜测逻辑...  
        }  
    });  

    // 设置布局并添加组件...  
}  

public static void main(String[] args) {  
    SwingUtilities.invokeLater(new Runnable() {  
        @Override  
        public void run() {  
            new GuessNumberGame().setVisible(true);  
        }  
    });  
}  

// 其他辅助方法,如处理猜测逻辑等...  

}
注意:由于Java的GUI设置相对复杂,我省略了大部分代码以保持简洁。在实际应用中,您需要实现完整的GUI设置和事件处理逻辑。

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值