贪吃蛇玩法——PVE

这里写图片描述
HX是人控制的蛇,@OO是电脑自动操控的蛇,在之前人控蛇和智能蛇 的基础上将它们融为一体,在一个屏幕上,就可以PVE了。
胜负条件可以有更多,限定时间或者到达指定长度。

#include <stdio.h>
#include <time.h>
#include <stdlib.h> 
#include <conio.h>
#include <windows.h>

#define map_high 36
#define map_width 41 
#define snake_head 'H'
#define snake_body 'X'
#define AIsnake_head '@'
#define AIsnake_body 'O'
#define snake_food '$'
#define wall_char '*'
#define blank_char ' '

struct SNAKE{
    int x[100];
    int y[100];
    int lenth ;
};

struct SNAKE snake;
struct SNAKE AIsnake;

struct FOOD{
    int x;
    int y;
}food;

int gamerun = 1;
char construct = 'd';
int AIconstruct = 3;
int HaveFood = 0;
int speed = 400;

char map[map_high][map_width] = {
    "****************************************",
    "*                                      *",
    "*                                      *",
    "*                                      *",
    "*                                      *",
    "*                                      *",
    "*                                      *",
    "*                                      *",
    "*                                      *",
    "*                                      *",
    "*                                      *",
    "*                                      *",
    "*                                      *",
    "*                                      *",
    "*                                      *",
    "*                                      *",
    "*                                      *",
    "*                                      *",
    "*                                      *",
    "*                                      *",
    "*                                      *",
    "*                                      *",
    "*                                      *",
    "*                                      *",
    "*                                      *",
    "*                                      *",
    "*                                      *",
    "*                                      *",
    "*                                      *",
    "*                                      *",
    "*                                      *",
    "*                                      *",
    "*                                      *",
    "*                                      *",
    "*                                      *",
    "****************************************" }; 

void PrintMap() {
    int i=0;
    system("cls");
    for ( i=0; i<map_high; i++ ) {
        printf("%s\n", map[i]);
    } 
}

void SpawnFood() {
    food.x = rand() % (map_width - 3) + 1;
    food.y = rand() % (map_high - 2) + 1;
    while(map[food.y][food.x] != blank_char) {
        food.x = rand() % (map_width - 3) + 1;
        food.y = rand() % (map_high - 2) + 1;
    }
    map[food.y][food.x] = snake_food;
    HaveFood = 1;
}

void InitGame() {
    snake.x[1] = 1;
    snake.y[1] = 1;
    snake.x[0] = 2;
    snake.y[0] = 1;
    snake.lenth = 2; 
    map[snake.y[0]][snake.x[0]] = snake_head;
    map[snake.y[1]][snake.x[1]] = snake_body;
    AIsnake.x[1] = 10;
    AIsnake.y[1] = 10;
    AIsnake.x[0] = 11;
    AIsnake.y[0] = 10;
    AIsnake.lenth = 2; 
    map[AIsnake.y[0]][AIsnake.x[0]] = AIsnake_head;
    map[AIsnake.y[1]][AIsnake.x[1]] = AIsnake_body;
    gamerun = 1;
    PrintMap();
}

void GameOver() {
    gamerun = 0;
    printf("GAME OVER\n");
}

void GameWin() {
    gamerun = 0;
    printf("YOU WIN\n");
}

void MoveSnake() {
    if(kbhit()) {
        while(kbhit()) construct = getch();
    }
    map[snake.y[snake.lenth-1]][snake.x[snake.lenth-1]] = blank_char;
    map[snake.y[0]][snake.x[0]] = snake_body;
    int i = 0;
    for( i=snake.lenth-1; i; i-- ) {
        snake.x[i] = snake.x[i-1];
        snake.y[i] = snake.y[i-1];
    }
    switch(construct) {
        case 'w': {snake.y[0]--;
            break;
        }
        case 'a': {snake.x[0]--;
            break;
        }
        case 's': {snake.y[0]++;
            break;
        }
        case 'd': {snake.x[0]++;
            break;
        }
    }
    if(map[snake.y[0]][snake.x[0]] != blank_char && map[snake.y[0]][snake.x[0]] != snake_food ) {
       GameOver();
    }
    if(map[snake.y[0]][snake.x[0]] == snake_food ) {
        map[snake.y[0]][snake.x[0]] = snake_head;
        HaveFood = 0;
        snake.lenth++;
    }
    else map[snake.y[0]][snake.x[0]] = snake_head;
}

void AIMove() {
    int CanMove[4] = {1,1,1,1};
    if(map[AIsnake.y[0]][AIsnake.x[0]+1] != blank_char && map[AIsnake.y[0]][AIsnake.x[0]+1] != snake_food) CanMove[3] = 0;//right
    if(map[AIsnake.y[0]][AIsnake.x[0]-1] != blank_char && map[AIsnake.y[0]][AIsnake.x[0]-1] != snake_food) CanMove[1] = 0;//left
    if(map[AIsnake.y[0]-1][AIsnake.x[0]] != blank_char && map[AIsnake.y[0]-1][AIsnake.x[0]] != snake_food) CanMove[0] = 0;//up
    if(map[AIsnake.y[0]+1][AIsnake.x[0]] != blank_char && map[AIsnake.y[0]+1][AIsnake.x[0]] != snake_food) CanMove[2] = 0;//down

    if(food.x<=AIsnake.x[0] && food.y<AIsnake.y[0]) AIconstruct=0;
    if(food.x<AIsnake.x[0] && food.y>=AIsnake.y[0]) AIconstruct=1;
    if(food.x>=AIsnake.x[0] && food.y>AIsnake.y[0]) AIconstruct=2;
    if(food.x>AIsnake.x[0] && food.y<=AIsnake.y[0]) AIconstruct=3;

    while(!CanMove[AIconstruct]) AIconstruct = AIconstruct % 4 + 1;

    map[AIsnake.y[AIsnake.lenth-1]][AIsnake.x[AIsnake.lenth-1]] = blank_char;
    map[AIsnake.y[0]][AIsnake.x[0]] = AIsnake_body;
    int i = 0;
    for( i=AIsnake.lenth-1; i; i-- ) {
        AIsnake.x[i] = AIsnake.x[i-1];
        AIsnake.y[i] = AIsnake.y[i-1];
    } 
    switch(AIconstruct) {
        case 0: AIsnake.y[0]--; break;
        case 1: AIsnake.x[0]--; break;
        case 2: AIsnake.y[0]++; break;
        case 3: AIsnake.x[0]++; break;
    }
    if(map[AIsnake.y[0]][AIsnake.x[0]] != blank_char && map[AIsnake.y[0]][AIsnake.x[0]] != snake_food ) {
        GameWin();
    }
    if(map[AIsnake.y[0]][AIsnake.x[0]] == snake_food ) {
        map[AIsnake.y[0]][AIsnake.x[0]] = AIsnake_head;
        HaveFood = 0;
        AIsnake.lenth++;
    }
    else map[AIsnake.y[0]][AIsnake.x[0]] = AIsnake_head;
} 

void GetSpeed() {
    speed = 400 - snake.lenth * 20;
}

int main() {
    InitGame() ;
    while (gamerun) {
        PrintMap();
        srand(time(NULL));
        if(!HaveFood) SpawnFood ();
        GetSpeed();
        Sleep(speed);
        MoveSnake();
        AIMove();
    }
    return 0;
}
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