第六周作业--校长吃热狗游戏--奇偶排序--字母组合

博客包含三个Python相关作业,分别是思聪爱吃热狗游戏、按奇偶排序数组以及电话号码的字母组合,体现了Python在游戏开发和算法实现方面的应用。

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作业一: 思聪爱吃热狗游戏

import random
import time

import pygame
import sys
from pygame.locals import * 

width = 640
height = 480

pygame.init()
screen = pygame.display.set_mode([width, height])
pygame.display.set_caption('校长吃热狗')  # 定义窗口的标题为'校长吃热狗'
background = pygame.image.load("bg.jpg").convert()
dogImg = pygame.image.load("dog.png").convert_alpha()
wscImg1 = pygame.image.load("pri1.png").convert_alpha()
wscImg2 = pygame.image.load("pri2.png").convert_alpha()
pygame.mixer.music.load("game_music.mp3")
pygame.mixer.music.play(loops=0, start=0.0)

# 成绩文字显示
count1 = 0
font1 = pygame.font.SysFont("arial", 40)
score1 = font1.render("score1 %d" % count1, True, (255, 255, 255))
status1 = font1.render("Gaming" , True, (255, 255, 255))
count2 = 0
font2 = pygame.font.SysFont("arial", 40)
score2 = font2.render("score2 %d" % count2, True, (255, 255, 255))
status2 = font2.render("Gaming" , True, (255, 255, 255))



w_width1 = wscImg1.get_width() - 5
w_height1 = wscImg1.get_height() - 5
w_width2 = wscImg2.get_width() - 5
w_height2 = wscImg2.get_height() - 5

d_width = dogImg.get_width() - 5
d_height = dogImg.get_height() - 5
fpsClock = pygame.time.Clock()

class Turtle1:
    def __init__(self):
        self.power1 = 200
        self.x1 = random.randint(0, width - w_width1)
        self.y1 = random.randint(0, height - w_height1)
    def move(self, new_x1, new_y1):
        if new_x1 < 0:
            self.x1 = 0 - new_x1
        elif new_x1 > width:
            self.x1 = 0
        else:
            self.x1 = new_x1
        if new_y1 < 0:
            self.y1 = 0 - new_y1
        elif new_y1 > height:
            self.y1 = 0
        else:
            self.y1 = new_y1
        self.power1 -= 10

    def eat(self):
        self.power1 += 20
        if self.power1 > 100:
            self.power1 = 100
class Turtle2:
    def __init__(self):
        self.power2 = 200
        self.x2 = random.randint(0, width - w_width2)
        self.y2 = random.randint(0, height - w_height2)
    def move(self, new_x2, new_y2):
        if new_x2 < 0:
            self.x2 = 0 - new_x2
        elif new_x2 > width:
            self.x2 = 0
        else:
            self.x2 = new_x2
        if new_y2 < 0:
            self.y2 = 0 - new_y2
        elif new_y2 > height:
            self.y2 = 0
        else:
            self.y2 = new_y2
        self.power2 -= 10

    def eat(self):
        self.power2 += 20
        if self.power2 > 100:
            self.power2 = 100
class Dog:
    def __init__(self):
        self.x = random.randint(0, width - d_width)
        self.y = random.randint(0, height - d_height)

    def move(self):
        new_x = self.x + random.choice([-10])
        if new_x < 0:
            self.x = width
        else:
            self.x = new_x


tur1 = Turtle1()
tur2 = Turtle2()
dog = []
for item in range(20):
    newdog = Dog()
    dog.append(newdog)
while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            sys.exit()

        if event.type == KEYDOWN:
            if event.key == pygame.K_LEFT:
                tur1.move(tur1.x1 - 10, tur1.y1)
            if event.key == pygame.K_RIGHT:
                tur1.move(tur1.x1 + 10, tur1.y1)
            if event.key == pygame.K_UP:
                tur1.move(tur1.x1, tur1.y1 - 10)
            if event.key == pygame.K_DOWN:
                tur1.move(tur1.x1, tur1.y1 + 10)
        if event.type == KEYDOWN:
            if event.key == pygame.K_a:
                tur2.move(tur2.x2 - 10, tur2.y2)
            if event.key == pygame.K_d:
                tur2.move(tur2.x2 + 10, tur2.y2)
            if event.key == pygame.K_w:
                tur2.move(tur2.x2, tur2.y2 - 10)
            if event.key == pygame.K_s:
                tur2.move(tur2.x2, tur2.y2 + 10)

    screen.blit(background, (0, 0))
    screen.blit(background, (0, 0))
    screen.blit(score1, (200, 10))
    screen.blit(status1, (0, 10))
    screen.blit(score2, (400, 10))
    screen.blit(status2, (0,10))  
    for item in dog:
        screen.blit(dogImg, (item.x, item.y))
        item.move()
    screen.blit(wscImg1, (tur1.x1, tur1.y1))
    screen.blit(wscImg2, (tur2.x2, tur2.y2))
    # 判断游戏是否结束
    if tur1.power1 < 0 and tur2.power2 < 0:
        print("Game Over")
        status1 = font1.render("Game Over", True, (255, 255, 255))
        pygame.display.update()
        time.sleep(1)
        sys.exit(0)
    elif len(dog) == 0:
        status1 = font1.render("Game Over", True, (255, 255, 255))
        pygame.display.update()
        sys.exit(0)
    for item in dog:
        if  ((tur1.x1 < item.x + d_width) and (tur1.x1 + w_width1 > item.x)
            and (tur1.y1 < item.y + d_height) and (w_height1 + tur1.y1 > item.y)) :
            dog.remove(item)
            count1 = count1 + 1
            score1 = font1.render("score1 %d" % count1, True, (255, 255, 255))
    for item in dog:
        if  ((tur2.x2 < item.x + d_width) and (tur2.x2 + w_width2 > item.x) and (tur2.y2 < item.y + d_height) and (w_height2 + tur2.y2 > item.y)) :
            dog.remove(item)
            count2 = count2 + 1
            score2 = font2.render("score2 %d" % count2, True, (255, 255, 255))

    pygame.display.update()
    fpsClock.tick(10)

作业二: 按奇偶排序数组

#方法一
list_input = [3,1,2,4]
even = []
odd = []
for i in list_input:
    if i % 2 == 0:
        even.append(i)
    else:
        odd.append(i)
list_input = even + odd
print(list_input)
#方法二
list_input = [3,1,2,4]
index = 0
for i in range(len(list_input)):
    if list_input[index] % 2 == 0:
        index += 1
    else:
        list_input.append(list_input.pop(index))


print(list_input)

作业三: 电话号码的字母组合

phone = {"2": "abc", "3": "def", "4": "ghi", "5": "jkl",
"6": "mno", "7": "pqrs", "8": "tuv", "9": "wxyz"}

num1,num2 = input('请输入两个数字:')
item = []
for i in phone[num1]:
    for j in phone[num2]:
        result = i + j
        item.append(result)
print(item)
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