NGUI: Next-Gen UI 2018.3.0f

NGUI 2018.3.0f版本更新,新增对Unity 2018.3的支持,改进工作流程,引入SpriteCollection提升效率,修复多个已知问题,包括SpringPanel操作、widgetDepth显示等,优化UI精灵和动态字体的处理。

NGUI: Next-Gen UI 2018.3.0f

https://assetstore.unity.com/packages/tools/gui/ngui-next-gen-ui-2413

 

NGUI is a very powerful UI system and event notification framework.

Features
- Editor integration, WYSIWYG
- Localization, data binding, delegates, events
- Supports all platforms
- Make UIs that take 1 draw call
- Comes with full C# source code
- Extensively optimized
- Dedicated support

2018.3.0
- NEW: As the name suggests, support for Unity 2018.3 and its new prefab workflow. Still supports previous versions, including Unity 5.6.
- NEW: NGUI's atlases and fonts are now saved as ScriptableObjects instead of prefabs. To upgrade, select any old prefab-based atlas or font, and the Upgrade button will show up. BACK UP FIRST just in case! After the new asset gets created, the old atlas or font will be changed to Reference type, pointing to it. You can use the new asset directly, of course -- and if you are Unity savvy enough, you can swap their GUIDs from the meta files, effectively removing the need for the reference asset altogether.
- NEW: Added a new widget type: Sprite Collection. It can be used to efficiently add thousands of sprites without the overhead of creating game objects. This is meant to be used from code by programmers, but can speed up the creation and modification of sprites by several orders of magnitude. In Sightseer it allowed the world map creation to go from 3348 ms down to 22 ms, for example.
- NEW: Added UITweener.Finish() to immediately finish the tween, skipping to the end.
- FIX: Some fixes for key binding text form serialization.


2018.3.0d:
- FIX: Fixed SpringPanel never finishing its operation.
- FIX: Fixed widget Depth not being visible on widget prefab instances in Unity 2018.3.
- FIX: Fixed an issue with reference fonts not picking up on referenced font's changes.
- FIX: Minor Unity 2018.3 tweaks.


2018.3.0e:
- FIX: Editing sprite border and padding on the atlas will now correctly mark the atlas as edited.
- FIX: Adjusting panel's alpha will now again work properly in edit time.


2018.3.0f
- NEW: Added a 'fixed aspect' option to the UISprite, matching 2D sprite and UI texture.
- FIX: Dynamic font's default scaling fix.
- FIX: Changing widget alpha should immediately update the scene view in edit mode again.
- FIX: "style not found" when examining the UILocalize component in Unity 2018.

 

 

 

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posted on 2019-06-04 20:21 jiahuafu 阅读(...) 评论(...) 编辑 收藏

Overview NGUI is a powerful UI system and event notification framework for Unity (both Pro and Free) written in C# that closely follows the KISS principle. It features clean code and simple, minimalistic approach to everything. Many behaviour classes are kept under 200 lines of code. For a programmer this means a much easier time when it comes to working with the kit — from extending its functionality to tweaking the existing one. For everyone else this means better performance, less frustration, and more fun. Features Full Inspector integration No need to hit Play to see the results What you see in the Scene view is what you get in the Game view (fully WYSIWYG) Component-based, modular nature: attach the behaviours you want to make your widgets do what you want without having to code. Full support for iOS/Android, Blackberry, Win8, WP8, Flash Flexible event system Make complex UIs that take only 1 draw call Create your atlases right in the editor, update/modify them at will, or import an atlas from the Texture Packer. Support for lighting, normal mapping, refraction, and more — unleash your creativity! Support for clipped panels with hard or soft edges. Support for a flexible size table, letting your widgets automatically push others out of the way. Support for eastern languages with IME input Built-in Localization system Built-in keyboard and controller support An assortment of useful scripts to help you — from changing a button color to dragging an object Simple built-in tweening system. Clean, short, simple and extensively optimized C# code No DLLs or external resources
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