https://assetstore.unity.com/packages/tools/gui/ngui-next-gen-ui-2413



NGUI is a very powerful UI system and event notification framework.
Features
- Editor integration, WYSIWYG
- Localization, data binding, delegates, events
- Supports all platforms
- Make UIs that take 1 draw call
- Comes with full C# source code
- Extensively optimized
- Dedicated support
2018.3.0
- NEW: As the name suggests, support for Unity 2018.3 and its new prefab workflow. Still supports previous versions, including Unity 5.6.
- NEW: NGUI's atlases and fonts are now saved as ScriptableObjects instead of prefabs. To upgrade, select any old prefab-based atlas or font, and the Upgrade button will show up. BACK UP FIRST just in case! After the new asset gets created, the old atlas or font will be changed to Reference type, pointing to it. You can use the new asset directly, of course -- and if you are Unity savvy enough, you can swap their GUIDs from the meta files, effectively removing the need for the reference asset altogether.
- NEW: Added a new widget type: Sprite Collection. It can be used to efficiently add thousands of sprites without the overhead of creating game objects. This is meant to be used from code by programmers, but can speed up the creation and modification of sprites by several orders of magnitude. In Sightseer it allowed the world map creation to go from 3348 ms down to 22 ms, for example.
- NEW: Added UITweener.Finish() to immediately finish the tween, skipping to the end.
- FIX: Some fixes for key binding text form serialization.
2018.3.0d:
- FIX: Fixed SpringPanel never finishing its operation.
- FIX: Fixed widget Depth not being visible on widget prefab instances in Unity 2018.3.
- FIX: Fixed an issue with reference fonts not picking up on referenced font's changes.
- FIX: Minor Unity 2018.3 tweaks.
2018.3.0e:
- FIX: Editing sprite border and padding on the atlas will now correctly mark the atlas as edited.
- FIX: Adjusting panel's alpha will now again work properly in edit time.
2018.3.0f
- NEW: Added a 'fixed aspect' option to the UISprite, matching 2D sprite and UI texture.
- FIX: Dynamic font's default scaling fix.
- FIX: Changing widget alpha should immediately update the scene view in edit mode again.
- FIX: "style not found" when examining the UILocalize component in Unity 2018.
NGUI是一款强大的UI系统和事件通知框架,适用于Unity开发,提供编辑器集成、本地化、数据绑定等功能,支持所有平台,并优化了UI绘制效率。最新版本2018.3.0增加了对Unity 2018.3的支持,改进了字体和图集管理,新增Sprite Collection组件,以及UITweener.Finish()等实用功能。
1075

被折叠的 条评论
为什么被折叠?



