【设计模式】策略模式

    本篇文章的场景是模拟一个商场收银软件,营业员根据客户所购买商品的单价和数量向客户收费。使用简单工厂模式和策略模式分别进行实现。

    简单工厂模式实现:

    使用类对收费进行抽象:面向对象的编程,并不是类越多越好,类的划分是为了封装,但分类的基础是抽象,具有相同属性和功能的对象的抽象集合才是类。

    现金收费类:

package chapter2.factory;

public abstract class CashSuper {
	/**
	 * This method is used to calculate the money should be charged.
	 * @param money money to be charged
	 * @return
	 */
	public abstract double acceptCash(double money);
}
package chapter2.factory;

public class CashNormal extends CashSuper {

	@Override
	public double acceptCash(double money) {
		return money;
	}

}
package chapter2.factory;

public class CashRebate extends CashSuper {
	/* Rebate ratio*/
	private double moneyRebate = 1d;
	
	public CashRebate(String moneyRebate) {
		this.moneyRebate = Double.parseDouble(moneyRebate);
	}
	
	@Override
	public double acceptCash(double money) {
		return money * this.moneyRebate;
	}

}
package chapter2.factory;

public class CashReturn extends CashSuper {
	/* Condition should return money */
	private double moneyCondition = 0.0d;
	
	/* Money should be returned */
	private double moneyReturn = 0.0d;
	
	public CashReturn(String moneyCondition, String moneyReturn) {
		this.moneyCondition = Double.parseDouble(moneyCondition);
		this.moneyReturn = Double.parseDouble(moneyReturn);
	}
	
	@Override
	public double acceptCash(double money) {
		double result = money;
		if(money >= moneyCondition) {
			result = money - Math.floor(money / moneyCondition) * moneyReturn;
		}
		return result;
	}

}

    模拟收费系统

package chapter2.factory;

/**
 * @author CHK
 * 简化收费系统
 */
public class CashSystem {

	public static void main(String[] args) {
		double total = 0d;
		double txtPrice = 10;
		double txtNum = 10;
		String policy = "80% rebate";
		
		CashSuper csuper = CashFactory.createCashAccept(policy);
		double totalPrice = csuper.acceptCash(txtPrice * txtNum);
		total += totalPrice;
		System.out.println("单价:" + txtPrice +"\n数量:" + txtNum + "\n策略:" + policy + 
				"\n合计:" + total);
	}

}

    策略模式:定义了算法家族,分别封装起来,让它们之间可以互相替换,此模式让算法的变化,不会影响到使用算法的客户。

    策略模式代码如下:

package chapter2.policy;

import chapter2.factory.CashSuper;

/**
 * @author CHK
 * 收费策略类
 */
public class CashContext {
	private CashSuper cs;
	
	public CashContext(CashSuper csuper) {
		this.cs = csuper;
	}
	
	public double getResult(double money) {
		return cs.acceptCash(money);
	}
}
package chapter2.policy;

import chapter2.factory.CashNormal;
import chapter2.factory.CashRebate;
import chapter2.factory.CashReturn;

/**
 * @author CHK
 * 简化收费系统
 */
public class CashSystem {

	public static void main(String[] args) {
		CashContext cc = null;
		double total = 0d;
		double txtPrice = 10;
		double txtNum = 10;
		String policy = "80% rebate";
		
		switch(policy) {
			case "Normal":
				cc = new CashContext(new CashNormal());
				break;
			case "Return 100 when greater than 300":
				cc = new CashContext(new CashReturn("300", "100"));
				break;
			case "80% rebate":
				cc = new CashContext(new CashRebate("0.8"));
				break;
		}
		
		double totalPrice = cc.getResult(txtPrice * txtNum);
		total += totalPrice;
		System.out.println("单价:" + txtPrice +"\n数量:" + txtNum + "\n策略:" + policy + 
				"\n合计:" + total);
	}

}

      简单工厂模式下需要让收费系统认识两个类CashSuper和CashFactory,而策略模式和简单工厂模式相结合的话就可以只让收费系统关注CashContext这一个类,从而减小耦合性。代码如下:

    

package chapter2.policyfactory;

import chapter2.factory.CashSuper;
import chapter2.factory.CashNormal;
import chapter2.factory.CashRebate;
import chapter2.factory.CashReturn;

public class CashContext {
	private CashSuper cs;
	
	public CashContext(String type) {
		switch(type) {
		case "Normal":
			cs = new CashNormal();
			break;
		case "Return 100 when greater than 300":
			cs = new CashReturn("300", "100");
			break;
		case "80% rebate":
			cs = new CashRebate("0.8");
			break;
		}
	}
	
	public double getResult(double money) {
		return cs.acceptCash(money);
	}
}
package chapter2.policyfactory;

/**
 * @author CHK
 * 简化收费系统
 */
public class CashSystem {

	public static void main(String[] args) {
		double total = 0d;
		double txtPrice = 100;
		double txtNum = 10;
		String policy = "Return 100 when greater than 300";
		CashContext cc = new CashContext(policy);
		
		double totalPrice = cc.getResult(txtPrice * txtNum);
		total += totalPrice;
		System.out.println("单价:" + txtPrice +"\n数量:" + txtNum + "\n策略:" + policy + 
				"\n合计:" + total);
	}

}

    策略模式是一种定义一系列算法的方法,从概念上来看,所有这些算法完成的都是相同的工作,只是实现不同,它可以以相同的方式调用所有的算法,减少了各种算法类与使用算法类之间的耦合,策略模式的Strategy类蹭吃为Context定义了一系列可供重用的算法或行为。继承有助于析取出这些算法中的公共功能。策略模式的优点是简化了单元测试,因为每个算法都有自己的类,可以通过自己的接口单独测试。

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值