blender创建立方体
import bpy
from random import randint
bpy.ops.mesh.primitive_cube_add()
#创建模型的数量
count = 10
for c in range(0,count):
x = randint(-100,100)
y = randint(-100,100)
z = randint(-100,100)
bpy.ops.mesh.primitive_cube_add(location=(x,y,z))