Abstract:
Recently, general-purpose computing on graphics processing units (GPGPU) has been enabled on mobile devices thanks to the emerging heterogeneous programming models such as OpenCL. The capability of GPGPU on mobile devices opens a new era for mobile computing and can enable many computationally demanding computer vision algorithms on mobile devices. As a case study, this paper proposes to accelerate an exemplar-based inpainting algorithm for object removal on a mobile GPU using OpenCL. We discuss the methodology of exploring the parallelism in the algorithm as well as several optimization techniques. Experimental results demonstrate that our optimization strategies for mobile GPUs have significantly reduced the processing time and make computationally intensive computer vision algorithms feasible for a mobile device. To the best of the authors’ knowledge, this work is the first published implementation of general-purpose computing using OpenCL on mobile GPUs.
(Guohui Wang, Yingen Xiong, Jay Yun and Joseph R. Cavallaro: “Accelerating Computer Vision Algorithms Using OpenCL on the Mobile GPU – A Case Study”, International Conference on Acoustics, Speech, and Signal Processing (ICASSP)}, May 2013, to appear. [PDF])
本文探讨了如何利用OpenCL在移动GPU上加速计算机视觉算法,通过实例研究提出了一种基于元数据的图像修复算法在移动端GPU上的优化策略。实验结果显示,这些策略显著减少了处理时间,使计算密集型计算机视觉算法在移动设备上变得可行。
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