UnityDraw.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class UnityDraw : MonoBehaviour
{
public Texture2D TestTexture;//测试用贴图
void Start()
{
Vector3[] vertices = new Vector3[4];//设置顶点
vertices[0] = Vector3.zero;
vertices[1] = new Vector3(0, 0, 1);
vertices[2] = new Vector3(1, 0, 1);
vertices[3] = new Vector3(1, 0, 0);
int[] triangles = new int[6];//设置三角面
triangles[0] = 0;
triangles[1] = 1;
triangles[2] = 2;
triangles[3] = 2;
triangles[4] = 3;
triangles[5] = 0;
Vector2[] uv = new Vector2[4];//设置uv
uv[0] = new Vector2(0, 0);
uv[1] = new Vector2(1, 0);
uv[2] = new Vector2(1, 1);
uv[3] = new Vector2(0, 1);
Mesh mesh = new Mesh();
mesh.vertices = vertices;
mesh.triangles = triangles;
mesh.uv = uv;
mesh.Recalc
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