服务器子线程心跳检测玩家进入副本信息
1.创建副本实例【Lua】
服务器GameServer::Routine线程在心跳中检测
发现ROUTINEMSG_IMPL(PlayerEnterSceneMsg)
会走void CopyScene::HandleMsg(const PlayerEnterSceneMsg& Msg)
void CopyScene::HandleMsg(const PlayerEnterSceneMsg& Msg)
{
if(Obj_Player->curPlayer != nullptr)
{
CopySceneInfo Info = curPlayer->GetCopySceneInfo();
if(info.CheckValid(GetLocalTime() == CopySceneErrorInfo::INFO_OK))
{
//单人模式数据添加