Shader —着色器,Canvas的drawXXXX这个方法是画具体的形状,画笔的shader定义的就是图形的着色和外观
BitmapShader–位图图像渲染
用BitMap对绘制的图形进行渲染着色,简单来说是用图片对图形进行贴图
圆形头像,放大镜效果
TileMode 拉伸形式
- CLAMP 是拉伸最后一个像素铺满
- MIRROR 是横向纵向不足处不断翻转镜像平铺
- REPEAT 类似电脑壁纸,横向纵向不足的重复放置
LinearGradient–线性渲染
霓虹灯文字,倒影图片
SweepGradient—-渐变渲染/梯度渲染
雷达扫描效果
RadialGradient—-环形渲染
水波纹效果
ComposeShader—-组合渲染
代码演示
public class MyGradientView extends View {
private Paint mPaint;
private Bitmap mBitMap = null;
private int mWidth;
private int mHeight;
private int[] mColors = {Color.RED,Color.GREEN,Color.BLUE,Color.YELLOW};
public MyGradientView(Context context, @Nullable AttributeSet attrs) {
super(context, attrs);
mBitMap = ((BitmapDrawable)getResources().getDrawable(R.drawable.xyjy2)).getBitmap();
mPaint = new Paint();
mWidth = mBitMap.getWidth();
mHeight = mBitMap.getHeight();
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawColor(Color.WHITE);
/**
* TileMode.CLAMP 拉伸最后一个像素去铺满剩下的地方
* TileMode.MIRROR 通过镜像翻转铺满剩下的地方。
* TileMode.REPEAT 重复图片平铺整个画面(电脑设置壁纸)
*/
/* BitmapShader bitMapShader = new BitmapShader(mBitMap, Shader.TileMode.MIRROR,
Shader.TileMode.MIRROR);
mPaint.setShader(bitMapShader);
mPaint.setAntiAlias(true);
//设置像素矩阵,来调整大小,为了解决宽高不一致的问题。
float scale = Math.max(mWidth,mHeight) / Math.min(mWidth,mHeight);
Matrix matrix = new Matrix();
matrix.setScale(scale,scale);
bitMapShader.setLocalMatrix(matrix);
//画圆形图像
//canvas.drawCircle(mHeight / 2,mHeight / 2, mHeight / 2 ,mPaint);
//画椭圆形图像
//canvas.drawOval(new RectF(0 , 0, mWidth, mHeight),mPaint);
//canvas.drawRect(new Rect(0,0 , 1000, 1600),mPaint);
//通过shapeDrawable也可以实现
ShapeDrawable shapeDrawble = new ShapeDrawable(new OvalShape());
shapeDrawble.getPaint().setShader(bitMapShader);
shapeDrawble.setBounds(0,0,mWidth,mWidth);
shapeDrawble.draw(canvas);*/
/**线性渐变
* x0, y0, 起始点
* x1, y1, 结束点
* int[] mColors, 中间依次要出现的几个颜色
* float[] positions,数组大小跟colors数组一样大,中间依次摆放的几个颜色分别放置在那个位置上(参考比例从左往右)
* tile
*/
/*LinearGradient linearGradient = new LinearGradient( 0, 0,800, 800, mColors, null, Shader.TileMode.CLAMP);
// linearGradient = new LinearGradient(0, 0, 400, 400, mColors, null, Shader.TileMode.REPEAT);
mPaint.setShader(linearGradient);
canvas.drawRect(0, 0, 800, 800, mPaint);*/
//环形渐变 水波纹效果
RadialGradient mRadialGradient = new RadialGradient(300, 300, 100, mColors, null, Shader.TileMode.REPEAT);
mPaint.setShader(mRadialGradient);
canvas.drawCircle(300, 300, 300, mPaint);
//环形渐变 雷达扫描效果
/*SweepGradient mSweepGradient = new SweepGradient(300, 300, mColors, null);
mPaint.setShader(mSweepGradient);
canvas.drawCircle(300, 300, 300, mPaint);*/
//组合渐变
/*ComposeShader mComposeShader = new ComposeShader(linearGradient, mBitmapShader, PorterDuff.Mode.SRC_OVER);
mPaint.setShader(mComposeShader);
canvas.drawRect(0, 0, 800, 1000, mPaint);*/
/***************用ComposeShader即可实现心形图渐变效果*********************************/
/*//创建BitmapShader,用以绘制心
BitmapShader bitmapShader = new BitmapShader(mBitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
//创建LinearGradient,用以产生从左上角到右下角的颜色渐变效果
LinearGradient linearGradient = new LinearGradient(0, 0, mWidth, mHeight, Color.GREEN, Color.BLUE, Shader.TileMode.CLAMP);
//bitmapShader对应目标像素,linearGradient对应源像素,像素颜色混合采用MULTIPLY模式
ComposeShader composeShader = new ComposeShader(bitmapShader, linearGradient, PorterDuff.Mode.MULTIPLY);
//将组合的composeShader作为画笔paint绘图所使用的shader
mPaint.setShader(composeShader);
//用composeShader绘制矩形区域
canvas.drawRect(0, 0, mWidth, mHeight, mPaint);*/
}
}