POJ 1942 Paths on a Grid (水题)

Description

Imagine you are attending your math lesson at school. Once again, you are bored because your teacher tells things that you already mastered years ago (this time he's explaining that (a+b)2=a2+2ab+b2). So you decide to waste your time with drawing modern art instead.

Fortunately you have a piece of squared paper and you choose a rectangle of size n*m on the paper. Let's call this rectangle together with the lines it contains a grid. Starting at the lower left corner of the grid, you move your pencil to the upper right corner, taking care that it stays on the lines and moves only to the right or up. The result is shown on the left:

Really a masterpiece, isn't it? Repeating the procedure one more time, you arrive with the picture shown on the right. Now you wonder: how many different works of art can you produce?

Input

The input contains several testcases. Each is specified by two unsigned 32-bit integers n and m, denoting the size of the rectangle. As you can observe, the number of lines of the corresponding grid is one more in each dimension. Input is terminated by n=m=0.

Output

For each test case output on a line the number of different art works that can be generated using the procedure described above. That is, how many paths are there on a grid where each step of the path consists of moving one unit to the right or one unit up? You may safely assume that this number fits into a 32-bit unsigned integer.

Sample Input

5 4
1 1
0 0

Sample Output

126
2

题意很清晰,就是算出从一个对角线到另一个对角线有多小走法(只能向上,向右走)。

分析:一个矩阵,它有行有列,要到达对角线,必定有通过所有的行和列,那么存在两种情况

当行(n)==列(m),即刚好走完列和行,在m+n个里选m或n个组合得C(m+n,m)或C(m+n,n)。

当两者不相等,就要看那个先到,所有最小的必定先到达。

 
#include <iostream>
using namespace std;
int main()
{
    long long n,m,i;
    while(cin>>n>>m&&(n+m!=0))
    {
        long long sum=1;
        long long a=n+m;
        long long b=n<m?n:m;
        for(i=1;i<=b;i++)
          sum=sum*(a--)/i;
        cout<<sum<<endl;
    }
}
内容概要:本文档主要展示了C语言中关于字符串处理、指针操作以及动态内存分配的相关代码示例。首先介绍了如何实现键值对(“key=value”)字符串的解析,包括去除多余空格和根据键获取对应值的功能,并提供了相应的测试用例。接着演示了从给定字符串中分离出奇偶位置字符的方法,并将结果分别存储到两个不同的缓冲区中。此外,还探讨了常量(const)修饰符在变量和指针中的应用规则,解释了不同类型指针的区别及其使用场景。最后,详细讲解了如何动态分配二维字符数组,并实现了对这类数组的排序与释放操作。 适合人群:具有C语言基础的程序员或计算机科学相关专业的学生,尤其是那些希望深入理解字符串处理、指针操作以及动态内存管理机制的学习者。 使用场景及目标:①掌握如何高效地解析键值对字符串并去除其中的空白字符;②学会编写能够正确处理奇偶索引字符的函数;③理解const修饰符的作用范围及其对程序逻辑的影响;④熟悉动态分配二维字符数组的技术,并能对其进行有效的排序和清理。 阅读建议:由于本资源涉及较多底层概念和技术细节,建议读者先复习C语言基础知识,特别是指针和内存管理部分。在学习过程中,可以尝试动手编写类似的代码片段,以便更好地理解和掌握文中所介绍的各种技巧。同时,注意观察代码注释,它们对于理解复杂逻辑非常有帮助。
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