《雪景-Snowfall》
随机因素:
雪花位置
雪花颜色
雪花大小
花瓣数目
地面灰色长短
地面灰色位置
from turtle import *
from random import *
def ground():
hideturtle()
speed(100)
for i in range(400):
pensize(randint(5,10))
x=randint(-400,350)
y=randint(-280,-1)
r=-y/280
g=-y/280
b=-y/280
pencolor(r,g,b)
penup()
goto(x,y)
pendown()
forward(randint(40,100))
def snow():
hideturtle()
pensize(2)
speed(100)
for i in range(100):
r=random()
g=random()
b=random()
pencolor(r,g,b)
penup()
setx(randint(-350,350))
sety(randint(1,270))
pendown()
dens=randint(8,12)
snowsize=randint(10,14)
for j in range(dens):
forward(snowsize)
backward(snowsize)
right(360/dens)
def main():
setup(800,600,0,0)
tracer(False)
bgcolor("black")
snow()
ground()
tracer(True)
mainloop()
if __name__=="__main__":
main()
《Rainbow》
颜色空间
RGB模型光的三原色,色相由RGB共同决定
HSV模型
H色彩、S深浅、V明暗
色相由H决定
from turtle import *
def HSB2RGB(hues):
hues = hues * 3.59 #100转成359范围
rgb=[0.0,0.0,0.0]
i = int(hues/60)%6
f = hues/60 -i
if i == 0:
rgb[0] = 1; rgb[1] = f; rgb[2] = 0
elif i == 1:
rgb[0] = 1-f; rgb[1] = 1; rgb[2] = 0
elif i == 2:
rgb[0] = 0; rgb[1] = 1; rgb[2] = f
elif i == 3:
rgb[0] = 0; rgb[1] = 1-f; rgb[2] = 1
elif i == 4:
rgb[0] = f; rgb[1] = 0; rgb[2] = 1
elif i == 5:
rgb[0] = 1; rgb[1] = 0; rgb[2] = 1-f
return rgb
def rainbow():
hues = 0.0
color(1,0,0)
#绘制彩虹
hideturtle()
speed(100)
pensize(3)
penup()
goto(-400,-300)
pendown()
right(110)
for i in range (100):
circle(1000)
right(0.13)
hues = hues + 1
rgb = HSB2RGB(hues)
color(rgb[0],rgb[1],rgb[2])
penup()
def main():
setup(800, 600, 0, 0)
bgcolor((0.8, 0.8, 1.0))
tracer(False)
rainbow()
#输出文字
tracer(False)
goto(100,-100)
pendown()
color("red")
write("Rainbow",align="center",
font=("Script MT Bold", 80, "bold"))
tracer(True)
mainloop()
if __name__ == "__main__":
main()
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