NVIDIA CodeWorks for Android Update Lock Error 解决方法

本文介绍如何通过设置代理解决NVIDIA CodeWorks for Android在特定网络环境下无法下载资源的问题,包括修改本地下载配置文件“local.ini”的方法,以及手动下载所需组件的具体步骤。

先fq
然后发现依然无法获取列表
找到你的代理端口,例如SSH一般是1080,我用的MonoCloud是7080
打开CMD
输入
set http_proxy= http://127.0.0.1:1080
结尾的1080为本机的代理端口,意思是使用代理端口进行下载
不要关闭CMD窗口,因为这一步其实是设置个临时环境变量,关闭就重置了
然后打开NVIDIA CodeWorks for Android 就可以正常下载了

下载过程中有可能会出现以下这个问题:
AndroidNDK之类的可能下载失败
解决办法:参考链接:https://blog.youkuaiyun.com/Hi_douzi/article/details/88245210

在C:\NVPACK\(默认安装目录)目录下可以看到一个本地下载配置文件“local.ini”。
配置文件是JSON的数据格式,根据CodeWorksforAndroid下载组件页面,找到对应的链接(根据“Package”名字查找后,再对比JSON数据的名称),将http://dl-ssl.google.com/替换为https://dl.google.com/,然后手动下载到C:\NVIDIA\CodeWorksforAndroid\(默认下载目录)目录下。
在CodeWorksforAndroid中暂停安装后再恢复安装,会对这些组件进行验证,当全部验证通过后就会继续安装。

1R7 部分下载链接:
Android NDK:http://dl.google.com/android/repository/android-ndk-r14b-windows-x86_64.zip
USB Driver:http://dl.google.com/android/repository/usb_driver_r11-windows.zip
Android SDK Base:http://dl.google.com/android/repository/tools_r25.2.3-windows.zip
Android Platform Tools:http://dl.google.com/android/repository/platform-tools_r26.0.1-windows.zip
Android Build Tools:http://dl.google.com/android/repository/build-tools_r26.0.1-windows.zip
8.0 SDK Platform:http://dl.google.com/android/repository/platform-26_r02.zip
7.1.1 SDK Platform:http://dl.google.com/android/repository/platform-25_r03.zip
7.0 SDK Platform:http://dl.google.com/android/repository/platform-24_r02.zip
6.0 SDK Platform:http://dl.google.com/android/repository/platform-23_r03.zip
5.1.1 SDK Platform:http://dl.google.com/android/repository/android-22_r02.zip
5.0.1 SDK Platform:http://dl.google.com/android/repository/android-21_r02.zip
4.4W SDK Platform:http://dl.google.com/android/repository/android-20_r01.zip
4.4.2 SDK Platform:http://dl.google.com/android/repository/android-19_r04.zip
Android SDK Support Library:http://dl.google.com/android/repository/support_r23.2.1.zip
Android SDK Support Repository Library:http://dl.google.com/android/repository/android_m2repository_r47.zip

[app] # (str) Title of your application title = 炒股提醒 # (str) Package name package.name = stock_reminder # (str) Package domain (needed for android/ios packaging) package.domain = org.stock # (str) Source code where the main.py live source.dir = . # (list) Source files to include (let empty to include all the files) source.include_exts = py,png,jpg,kv,atlas # (list) List of inclusions using pattern matching #source.include_patterns = assets/*,images/*.png # (list) Source files to exclude (let empty to not exclude anything) #source.exclude_exts = spec # (list) List of directory to exclude (let empty to not exclude anything) source.exclude_dirs = tests, bin, venv # (list) List of exclusions using pattern matching #source.exclude_patterns = license,images/*/*.jpg # (str) Application versioning (method 1) version = 0.1 # (str) Application versioning (method 2) # version.regex = __version__ = ['"](.*)['"] # version.filename = %(source.dir)s/main.py # (list) Application requirements # comma separated e.g. requirements = sqlite3,kivy requirements = python3,kivy==2.2.1,kivymd==1.1.1,yfinance==0.1.96,plyer # 0.1.96兼容性更好 # (str) Custom source folders for requirements # Sets custom source for any requirements with recipes # requirements.source.kivy = ../../kivy # (list) Garden requirements #garden_requirements = # (str) Presplash of the application #presplash.filename = %(source.dir)s/data/presplash.png # (str) Icon of the application #icon.filename = %(source.dir)s/data/icon.png # (str) Supported orientation (one of landscape, sensorLandscape, portrait or all) orientation = portrait # (list) List of service to declare #services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY # # OSX Specific # # # author = © Copyright Info # change the major version of python used by the app #osx.python_version = 3 # Kivy version to use #osx.kivy_version = 1.9.1 # # Android specific # # (bool) Indicate if the application should be fullscreen or not fullscreen = 0 # 自动接受SDK许可(避免手动确认) android.accept_sdk_license = True # (string) Presplash background color (for new android toolchain) # Supported formats are: #RRGGBB #AARRGGBB or one of the following names: # red, blue, green, black, white, gray, cyan, magenta, yellow, lightgray, # darkgray, grey, lightgrey, darkgrey, aqua, fuchsia, lime, maroon, navy, # olive, purple, silver, teal. #android.presplash_color = #FFFFFF # (list) Permissions android.permissions = INTERNET,VIBRATE # (int) Target Android API, should be as high as possible. android.api = 31 # (int) Minimum API your APK will support. android.minapi = 21 # (int) Android SDK version to use #android.sdk = 20 # (str) Android NDK version to use #android.ndk = 19b # (int) Android NDK API to use. This is the minimum API your app will support, it should usually match android.minapi. #android.ndk_api = 21 # (bool) Use --private data storage (True) or --dir public storage (False) #android.private_storage = True # (str) Android NDK directory (if empty, it will be automatically downloaded.) android.ndk_path = D:\Python\NDK\android-ndk-r22b android.ndk_version = 22.1.7171670 # (str) Android SDK directory (if empty, it will be automatically downloaded.) android.sdk_path = D:\Python\SDK # (str) ANT directory (if empty, it will be automatically downloaded.) #android.ant_path = # (bool) If True, then skip trying to update the Android sdk # This can be useful to avoid excess Internet downloads or save time # when an update is due and you just want to test/build your package # android.skip_update = False # (bool) If True, then automatically accept SDK license # agreements. This is intended for automation only. If set to False, # the default, you will be shown the license when first running # buildozer. # android.accept_sdk_license = False # (str) Android entry point, default is ok for Kivy-based app #android.entrypoint = org.renpy.android.PythonActivity # (str) Android app theme, default is ok for Kivy-based app # android.apptheme = "@android:style/Theme.NoTitleBar" # (list) Pattern to whitelist for the whole project #android.whitelist = # (str) Path to a custom whitelist file #android.whitelist_src = # (str) Path to a custom blacklist file #android.blacklist_src = # (list) List of Java .jar files to add to the libs so that pyjnius can access # their classes. Don't add jars that you do not need, since extra jars can slow # down the build process. Allows wildcards matching, for example: # OUYA-ODK/libs/*.jar #android.add_jars = foo.jar,bar.jar,path/to/more/*.jar # (list) List of Java files to add to the android project (can be java or a # directory containing the files) #android.add_src = # (list) Android AAR archives to add (currently works only with sdl2_gradle # bootstrap) #android.add_aars = # (list) Gradle dependencies to add (currently works only with sdl2_gradle # bootstrap) #android.gradle_dependencies = # (list) add java compile options # this can for example be necessary when importing certain java libraries using the 'android.gradle_dependencies' option # see https://developer.android.com/studio/write/java8-support for further information # android.add_compile_options = "sourceCompatibility = 1.8", "targetCompatibility = 1.8" # (list) Gradle repositories to add {can be necessary for some android.gradle_dependencies} # please enclose in double quotes # e.g. android.gradle_repositories = "maven { url 'https://kotlin.bintray.com/ktor' }" #android.add_gradle_repositories = # (list) packaging options to add # see https://google.github.io/android-gradle-dsl/current/com.android.build.gradle.internal.dsl.PackagingOptions.html # can be necessary to solve conflicts in gradle_dependencies # please enclose in double quotes # e.g. android.add_packaging_options = "exclude 'META-INF/common.kotlin_module'", "exclude 'META-INF/*.kotlin_module'" #android.add_gradle_repositories = # (list) Java classes to add as activities to the manifest. #android.add_activities = com.example.ExampleActivity # (str) OUYA Console category. Should be one of GAME or APP # If you leave this blank, OUYA support will not be enabled #android.ouya.category = GAME # (str) Filename of OUYA Console icon. It must be a 732x412 png image. #android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png # (str) XML file to include as an intent filters in <activity> tag #android.manifest.intent_filters = # (str) launchMode to set for the main activity #android.manifest.launch_mode = standard # (list) Android additional libraries to copy into libs/armeabi #android.add_libs_armeabi = libs/android/*.so #android.add_libs_armeabi_v7a = libs/android-v7/*.so #android.add_libs_arm64_v8a = libs/android-v8/*.so #android.add_libs_x86 = libs/android-x86/*.so #android.add_libs_mips = libs/android-mips/*.so # (bool) Indicate whether the screen should stay on # Don't forget to add the WAKE_LOCK permission if you set this to True #android.wakelock = False # (list) Android application meta-data to set (key=value format) #android.meta_data = # (list) Android library project to add (will be added in the # project.properties automatically.) #android.library_references = # (list) Android shared libraries which will be added to AndroidManifest.xml using <uses-library> tag #android.uses_library = # (str) Android logcat filters to use #android.logcat_filters = *:S python:D # (bool) Copy library instead of making a libpymodules.so #android.copy_libs = 1 # (str) The Android arch to build for, choices: armeabi-v7a, arm64-v8a, x86, x86_64 android.archs = arm64-v8a, armeabi-v7a # (int) overrides automatic versionCode computation (used in build.gradle) # this is not the same as app version and should only be edited if you know what you're doing # android.numeric_version = 1 # # Python for android (p4a) specific # # (str) python-for-android fork to use, defaults to upstream (kivy) #p4a.fork = kivy # (str) python-for-android branch to use, defaults to master #p4a.branch = master # (str) python-for-android git clone directory (if empty, it will be automatically cloned from github) #p4a.source_dir = # (str) The directory in which python-for-android should look for your own build recipes (if any) #p4a.local_recipes = # (str) Filename to the hook for p4a #p4a.hook = # (str) Bootstrap to use for android builds # p4a.bootstrap = sdl2 # (int) port number to specify an explicit --port= p4a argument (eg for bootstrap flask) #p4a.port = # # iOS specific # # (str) Path to a custom kivy-ios folder #ios.kivy_ios_dir = ../kivy-ios # Alternately, specify the URL and branch of a git checkout: #ios.kivy_ios_url = https://github.com/kivy/kivy-ios #ios.kivy_ios_branch = master # Another platform dependency: ios-deploy # Uncomment to use a custom checkout #ios.ios_deploy_dir = ../ios_deploy # Or specify URL and branch #ios.ios_deploy_url = https://github.com/phonegap/ios-deploy #ios.ios_deploy_branch = 1.7.0 # (str) Name of the certificate to use for signing the debug version # Get a list of available identities: buildozer ios list_identities #ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)" # (str) Name of the certificate to use for signing the release version #ios.codesign.release = %(ios.codesign.debug)s [buildozer] # (int) Log level (0 = error only, 1 = info, 2 = debug (with command output)) log_level = 2 # (int) Display warning if buildozer is run as root (0 = False, 1 = True) warn_on_root = 1 # (str) Path to build artifact storage, absolute or relative to spec file # build_dir = ./.buildozer # (str) Path to build output (i.e. .apk, .ipa) storage # bin_dir = ./bin # ----------------------------------------------------------------------------- # List as sections # # You can define all the "list" as [section:key]. # Each line will be considered as a option to the list. # Let's take [app] / source.exclude_patterns. # Instead of doing: # #[app] #source.exclude_patterns = license,data/audio/*.wav,data/images/original/* # # This can be translated into: # #[app:source.exclude_patterns] #license #data/audio/*.wav #data/images/original/* # # ----------------------------------------------------------------------------- # Profiles # # You can extend section / key with a profile # For example, you want to deploy a demo version of your application without # HD content. You could first change the title to add "(demo)" in the name # and extend the excluded directories to remove the HD content. # #[app@demo] #title = My Application (demo) # #[app:source.exclude_patterns@demo] #images/hd/* # # Then, invoke the command line with the "demo" profile: # #buildozer --profile demo android debug
最新发布
11-13
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