本篇文章边试验遍写
// 持续更新,不更新了我就把这行删了
由于懒惰,还是不更新了~~
打包平台:Win64
Package
首先要找到源码相关位置,在整个解决方案搜索Package Project,然后在MainMenu.cpp中找到以下代码,即编辑器创建Package Project这个选项的位置
Section.AddSubMenu(
"PackageProject",
LOCTEXT("PackageProjectSubMenuLabel", "Package Project"),
LOCTEXT("PackageProjectSubMenuToolTip", "Compile, cook and package your project and its content for distribution."),
FNewMenuDelegate::CreateStatic( &FPackageProjectMenu::MakeMenu ), false, FSlateIcon(FEditorStyle::GetStyleSetName(), "MainFrame.PackageProject")
);
从FPackageProjectMenu::MakeMenu往下追踪找到打包平台按钮创建位置
PackageProjectMenu.h
static void AddPlatformToMenu(FMenuBuilder& MenuBuilder, const PlatformInfo::FPlatformInfo& PlatformInfo)
接着向下追踪,找到MainFrameActions.h
FMainFrameActionCallbacks::PackageProject,这应该就是打包调用的函数了
打上断点测试确实如此
首先是一长串打包条件的检测(略)
获取打包配置,也就是ProjectSetting->Packaging内的配置
UProjectPackagingSettings* PackagingSettings = Cast<UProjectPackagingSettings>(UProjectPackagingSettings::StaticClass()->GetDefaultObject());
弹出打包目录选择窗口
if (!FDesktopPlatformModule::Get()->OpenDirecto

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