捕蛋器(python)

本文介绍了一个基于Python和Tkinter库开发的简单游戏,玩家需要控制移动的捕蛋器接住随机下落的鸡蛋,每接住一个鸡蛋增加分数并调整游戏速度。游戏难度会随着分数提升而降低,直到所有鸡蛋都掉完游戏结束。

来捕蛋,python来!

代码:

from itertools import cycle
from random import randrange
from tkinter import Canvas,Tk,messagebox,font
canvas_width=800
canvas_height=400
root=Tk()
c=Canvas(root,width=canvas_width,height=canvas_height,\
         background='deep sky blue')
c.create_rectangle(-5,canvas_height-100,canvas_width+5,\
                   canvas_height+5,fill='sea green',width=0)
c.create_oval(-80,-80,120,120,fill='orange',width=0)
c.pack()
color_cycle=cycle(['light blue','light green','light pink','light yellow','light cyan',])
egg_width=45
egg_height=55
egg_score=10
egg_speed=500
egg_interval=4000
difficulty_factor=0.95
catcher_color='blue'
catcher_width=100
catcher_height=100
catcher_start_x=canvas_width/2-catcher_width/2
catcher_start_y=canvas_height-catcher_height-20
catcher_start_x2=catcher_start_x+catcher_width
catcher_start_y2=catcher_start_y+catcher_height
catcher=c.create_arc(catcher_start_x,catcher_start_y,\
                     catcher_start_x2,catcher_start_y2,start=200,extent=140,\
                     style='arc',outline=catcher_color,width=3)
game_font=font.nametofont('TkFixedFont')
game_font.config(size=18)
score=0
score_text=c.create_text(10,10,anchor='nw',font=game_font,fill='darkblue',\
                         text='Score:'+str(score))
lives_remaining=3
lives_text=c.create_text(canvas_width-10,10,anchor='ne',font=game_font,\
                         fill='darkblue',text='Lives:'+str(lives_remaining))
eggs=[]
def create_egg():
  x=randrange(10,740)
  y=40
  new_egg=c.create_oval(x,y,x+egg_width,y+egg_height,fill=next(color_cycle),width=0)
  eggs.append(new_egg)
  root.after(egg_interval,create_egg)
def move_eggs():
  for egg in eggs:
    (egg_x,egg_y,egg_x2,egg_y2)=c.coords(egg)
    c.move(egg,0,10)
    if egg_y2>canvas_height:
      egg_dropped(egg)
  root.after(egg_speed,move_eggs)
  
def check_catch():
  (catcher_x,catcher_y,catcher_x2,catcher_y2)=c.coords(catcher)
  for egg in eggs:
    (egg_x,egg_y,egg_x2,egg_y2)=c.coords(egg)
    if catcher_x<egg_x and egg_x2<catcher_x2 and catcher_y2-egg_y2<40:
      eggs.remove(egg)
      c.delete(egg)
      increase_score(egg_score)
  root.after(100,check_catch)
def egg_dropped(egg):
  eggs.remove(egg)
  c.delete(egg)
  lose_a_life()
  if lives_remaining==0:
    messagebox.showinfo('Game Over!','Final Score:'+str(score))
    root.destroy()
def lose_a_life():
  global lives_remaining
  lives_remaining-=1
  c.itemconfigure(lives_text,text='Lives:'+str(lives_remaining))
def check_catch():
  (catcher_x,catcher_y,catcher_x2,catcher_y2)=c.coords(catcher)
  for egg in eggs:
   (egg_x,egg_y,egg_x2,egg_y2) =c.coords(egg)
   if catcher_x<egg_x and egg_x2<catcher_x2 and catcher_y2-egg_y2<40:
     eggs.remove(egg)
     c.delete(egg)
     increase_score(egg_score)
  root.after(100,check_catch)
def increase_score(points):
  global score,egg_speed,egg_interval
  score+=points
  egg_speed=int(egg_speed*difficulty_factor)
  egg_interval=int(egg_speed*difficulty_factor)
  c.itemconfigure(score_text,text='Score:'+str(score))
def move_left(event):
  (x1,y1,x2,y2)=c.coords(catcher)
  if x1>0:
    c.move(catcher,-20,0)
def move_right(event):
  (x1,y1,x2,y2)=c.coords(catcher)
  if x2<canvas_width:
    c.move(catcher,20,0)
c.bind('<Left>',move_left)
c.bind('<Right>',move_right)
c.focus_set()
root.after(1000,create_egg)
root.after(1000,move_eggs)
root.after(1000,check_catch)
root.mainloop()

好玩吗?

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